Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
They stated that the power-up build-up system was a welcomed change of pace and praised its frantic action, varied background graphics and smooth scrolling, regarding it as one of the better shooters for NES.
He commended the smooth scrolling but criticized the amount of flickering when too many enemies are present on-screen, as well as the sound design and lack of replay value after completing the game.
Mean Machines Matt Regan and Julian Rignall criticized its presentation and sound, while both critics felt divided in regards to its challenge and difficulty.
Micro News Sylvain Allain commended its graphics and sprite animations but criticized the sound.
Player Ones Cyril Drevet praised the animated visuals, sound, varied difficulty, longevity and fun factor.
Suck also gave positive remarks to the graphics but criticized its sound design.
However, like B.W., Knauf criticized the amount of flickering and visuals due to the large sprites.
Martin Gaksch of Power Play and Video Games criticized its audiovisual presentation but commended its original level design and password system.
Regardless, Demoly praised the Game Boy release for its graphics, sprite animations, sound and controls.
Nevertheless, both Regan and Rignall praised the Game Boy release for its presentation, graphics, playability and longevity but they felt mixed in regards to the sound.
ACEs Rik Haynes gave positive remarks to the backgrounds and boss sprites, but criticized the Game Boy version for its small sprite size, sound design and overall longevity, recommending R-Type instead.
Likewise, Razes Les Ellis regarded Deluxe as a "damn fine game" and one of the best shoot-'em-ups on Game Boy, due to the multi-directional scrolling, frenetic gameplay, graphics and music, but criticized its sound effects for being grating.
They stated that the power-up build-up system was a welcomed change of pace and praised its frantic action, varied background graphics and smooth scrolling, regarding it as one of the better shooters for NES.
Aktueller Software Markts Michael Suck stated that "Burai Fighter shines with high playability and variable, always surprising gameplay.
Likewise, Razes Les Ellis regarded Deluxe as a "damn fine game" and one of the best shoot-'em-ups on Game Boy, due to the multi-directional scrolling, frenetic gameplay, graphics and music, but criticized its sound effects for being grating.
Mean Machines Matt Regan and Julian Rignall criticized its presentation and sound, while both critics felt divided in regards to its challenge and difficulty.
Player Ones Cyril Drevet praised the animated visuals, sound, varied difficulty, longevity and fun factor.
The game was ported to the Game Boy and retitled as Burai Fighter Deluxe, and was released in Japan on June 27, 1990, in North America in January 1991 and in Europe in 1991; this port was released for the Game Boy Color as Space Marauder, originally released in Japan as Burai Fighter Color, as the original Game Boy version is not compatible with the later models.
Marc Nix of IGN, the only other major critical site to review the game, noted its old school factor and compared it to NES and SNES era shooter games such as Space Megaforce, complimenting the usage of a genre that had been long dead.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.