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Famicom AnalysisSolar Jetman: Hunt for the Golden WarpshipSolar Jetman: Hunt for the Golden Warpship — stories left
Stories left

Solar Jetman: Hunt for the Golden Warpship — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

In a retrospective interview, Ste Pickford stated that he drew inspiration for the mechanics of Solar Jetman from a ZX Spectrum game, Scuba Diving, admitting that the gravitational pulls of Jetman's pod were reminiscent of the way a scuba diver manoeuvred.

(English)English Wikipedia"Solar Jetman"from "Development and release"

Reviewers of Mean Machines praised the game's playability and gameplay, stating that it was "second-to-none" and the different gravity pulls of each planet provided "unique challenges".

(English)English Wikipedia"Solar Jetman"from "Reception"

Leadbetter found the gameplay challenging and stated that the addition of power-ups boosts the game's playability.

(English)English Wikipedia"Solar Jetman"from "Reception"

The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months".

(English)English Wikipedia"Solar Jetman"from "Reception"

Jarrett similarly stated that the game's twelve levels provide good replay value due to the game's difficulty.

(English)English Wikipedia"Solar Jetman"from "Reception"

Reception (3)

Reviewers of Mean Machines praised the game's playability and gameplay, stating that it was "second-to-none" and the different gravity pulls of each planet provided "unique challenges".

(English)English Wikipedia"Solar Jetman"from "Reception"

Richard Leadbetter of Computer and Video Games similarly praised the gameplay, comparing it to that of Thrust.

(English)English Wikipedia"Solar Jetman"from "Reception"

The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months".

(English)English Wikipedia"Solar Jetman"from "Reception"

Cancellations and recalls (1)

The Commodore 64, Amiga and Atari ST versions were complete and the ZX Spectrum reached a playable demo state, before the project was cancelled due to poor sales of the NES original and perceived unsuitability for the home computer markets.

(English)English Wikipedia"Solar Jetman"from "Development and release"

Firsts and onlys (1)

The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months".

(English)English Wikipedia"Solar Jetman"from "Reception"

Difficulty (1)

Jarrett similarly stated that the game's twelve levels provide good replay value due to the game's difficulty.

(English)English Wikipedia"Solar Jetman"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)