Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In a retrospective interview, Ste Pickford stated that he drew inspiration for the mechanics of Solar Jetman from a ZX Spectrum game, Scuba Diving, admitting that the gravitational pulls of Jetman's pod were reminiscent of the way a scuba diver manoeuvred.
Reviewers of Mean Machines praised the game's playability and gameplay, stating that it was "second-to-none" and the different gravity pulls of each planet provided "unique challenges".
Leadbetter found the gameplay challenging and stated that the addition of power-ups boosts the game's playability.
The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months".
Jarrett similarly stated that the game's twelve levels provide good replay value due to the game's difficulty.
Reviewers of Mean Machines praised the game's playability and gameplay, stating that it was "second-to-none" and the different gravity pulls of each planet provided "unique challenges".
Richard Leadbetter of Computer and Video Games similarly praised the gameplay, comparing it to that of Thrust.
The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months".
The Commodore 64, Amiga and Atari ST versions were complete and the ZX Spectrum reached a playable demo state, before the project was cancelled due to poor sales of the NES original and perceived unsuitability for the home computer markets.
The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months".
Jarrett similarly stated that the game's twelve levels provide good replay value due to the game's difficulty.
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