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Mega Man 3 — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (9)

Inafune recalled the final two months of development as particularly turbulent, when he had to take responsibility for assessing and dividing up tasks among the team members who were not meeting deadlines.

(English)English Wikipedia"Mega Man 3"from "Development"

Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company said that we needed to release it.

(English)English Wikipedia"Mega Man 3"from "Development"

Harumi Fujita, credited as "Mrs. Tarumi", was the initial composer of the game, but she only completed a few songs before giving birth and having to drop off the project.

(English)English Wikipedia"Mega Man 3"from "Development"

Thomas of IGN, Christian Nutt and Justin Speer of GameSpot, Hartley, Patricia, and Kirk Lesser ("The Lessers") of Dragon, Dan Whitehead of Eurogamer, Edward J.

(English)English Wikipedia"Mega Man 3"from "Reception"

Nutt and Speer summarized Mega Man 3 as a "top-notch game" and Capcom's "pinnacle of NES effort".

(English)English Wikipedia"Mega Man 3"from "Reception"

GamePro contributor McKinley Noble comically stated that actions such as "pulling teeth, lifting a car over your head or performing open-heart surgery" are all significantly easier than beating Mega Man 3.

(English)English Wikipedia"Mega Man 3"from "Reception"

EGM listed Mega Man 3 as "The Best Sequel to an Existing Game" in its 1991 Video Game Buyer's Guide.

(English)English Wikipedia"Mega Man 3"from "Reception"

The readers of Nintendo Power voted it the third-best game of 1990 in the magazine's "Nintendo Power Awards" for that year.

(English)English Wikipedia"Mega Man 3"from "Reception"

IGN included it at number 16 on its "Top 100 NES Games of All Time".

(English)English Wikipedia"Mega Man 3"from "Reception"

Firsts and onlys (5)

Unlike the first two installments of the series, artist and designer Keiji Inafune has considered the creation of Mega Man 3 to be very stressful due to time constraints and his own increased responsibilities during its development.

(English)English Wikipedia"Mega Man 3"from "Introduction"

Capcom did this not only to be consistent with Rockman's English name, but because they thought that the name Blues made no sense.

(English)English Wikipedia"Mega Man 3"from "Development"

Harumi Fujita, credited as "Mrs. Tarumi", was the initial composer of the game, but she only completed a few songs before giving birth and having to drop off the project.

(English)English Wikipedia"Mega Man 3"from "Development"

Mega Man 3 has seen releases on many consoles and other devices since its 1990 debut on the NES.

(English)English Wikipedia"Mega Man 3"from "Legacy"

It is the only Mega Man game in Nintendo's PlayChoice-10 arcade library.

(English)English Wikipedia"Mega Man 3"from "Legacy"

Numbers (2)

In the "Cross Review" feature of the magazine Famitsu,the game scored a total of 23 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 23.52 out of 30, as shown below.

Following the success of Mega Man 2 released two years earlier, Mega Man 3 has sold 1.08 million copies and has been positively received in critical reviews.

(English)English Wikipedia"Mega Man 3"from "Introduction"

Disputes (2)

Proto Man's original Japanese name, Blues, was changed by Capcom's North American division despite Inafune's protests.

(English)English Wikipedia"Mega Man 3"from "Development"

The publication listed Mega Man 3 as the 11th best NES video game in their 20th anniversary issue in 2008.

(English)English Wikipedia"Mega Man 3"from "Reception"

Differences overseas (2)

Proto Man's original Japanese name, Blues, was changed by Capcom's North American division despite Inafune's protests.

(English)English Wikipedia"Mega Man 3"from "Development"

The NES edition of the game was also part of a North American compilation of ten titles in the series called Mega Man Anniversary Collection, which was released for the PlayStation 2 and GameCube in 2004, and the Xbox in 2005.

(English)English Wikipedia"Mega Man 3"from "Legacy"

Changed from the original (1)

It is the third installment of the original Mega Man series and was originally released in Japan on September 28, 1990.

(English)English Wikipedia"Mega Man 3"from "Introduction"

Reception (1)

Its presentation and gameplay have been especially praised, although many sources found the game to be too difficult.

(English)English Wikipedia"Mega Man 3"from "Introduction"

Difficulty (1)

Its presentation and gameplay have been especially praised, although many sources found the game to be too difficult.

(English)English Wikipedia"Mega Man 3"from "Introduction"

Cancellations and recalls (1)

Inafune recalled the final two months of development as particularly turbulent, when he had to take responsibility for assessing and dividing up tasks among the team members who were not meeting deadlines.

(English)English Wikipedia"Mega Man 3"from "Development"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)