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Famicom AnalysisThe PunisherThe Punisher — stories left
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The Punisher — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (5)

In 2013, Fred Rojas of Gaminghistory101 said he was quite impressed with the graphical prowess and praised the interesting addition to the traditional light gun format and the brawler element, which is key to completing two of the boss battles, that requires the player to have more than crack shot skills.

(English)English Wikipedia"The Punisher"from "Reception"

Conversely he criticized the lack of music: "All of the levels seem eerily quiet and the saxophone player that shows up in the most odd of times and location provides the only break from the action, but his song is neither interesting enough nor is there any incentive to keep him alive.

(English)English Wikipedia"The Punisher"from "Reception"

He criticized the boss battle with the Kingpin for being frustratingly difficult but still considered the game to be as it was when it first came out and that it is a gem among Nintendo's initial console.

(English)English Wikipedia"The Punisher"from "Reception"

He criticized the lack of soundtrack: "There's a title theme, and a menu theme that gets re-used for boss fights, and that's about it.

(English)English Wikipedia"The Punisher"from "Reception"

He praised the accurate portrayal of the Punisher, the violence he commits, his antagonists, and the graphics.

(English)English Wikipedia"The Punisher"from "Reception"

People (3)

In 2013, Fred Rojas of Gaminghistory101 said he was quite impressed with the graphical prowess and praised the interesting addition to the traditional light gun format and the brawler element, which is key to completing two of the boss battles, that requires the player to have more than crack shot skills.

(English)English Wikipedia"The Punisher"from "Reception"

He said, "It's easy to see why- attempting to both dodge bullets and position the crosshairs with just the D-pad is an obtuse, miserable experience.

(English)English Wikipedia"The Punisher"from "Reception"

Blair Farrell of Comic Gamers Assemble stated that the game would have benefited from the NES Zapper but that the game's design added depth to the simple shooting mechanics.

(English)English Wikipedia"The Punisher"from "Reception"

Firsts and onlys (2)

Conversely he criticized the lack of music: "All of the levels seem eerily quiet and the saxophone player that shows up in the most odd of times and location provides the only break from the action, but his song is neither interesting enough nor is there any incentive to keep him alive.

(English)English Wikipedia"The Punisher"from "Reception"

He criticized the boss battle with the Kingpin for being frustratingly difficult but still considered the game to be as it was when it first came out and that it is a gem among Nintendo's initial console.

(English)English Wikipedia"The Punisher"from "Reception"

Difficulty (1)

He criticized the boss battle with the Kingpin for being frustratingly difficult but still considered the game to be as it was when it first came out and that it is a gem among Nintendo's initial console.

(English)English Wikipedia"The Punisher"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)