Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Electronic Gaming Monthlys four reviewers commended the gameplay execution, graphics and music but criticized the amount of flickering that occurs when too many objects are present on-screen.
Brazilian magazine VideoGame highly praised its audiovisual presentation and difficulty.
Both Huyghues-Lacour and Hamon praised its visuals, sprite animations, frenetic action, controls and audio.
However, Dyer criticized said gameplay for being repetitive due to the long levels, odd soundtrack and flickering.
AllGames Brett Alan Weiss criticized the game's two technical shortcomings (flickering and slowdown), but commended the visual presentation for the character designs as well as the colorful and detailed environments.
Hardcore Gaming 101s Michael Plasket noted that the title was the only isometric shooter on NES but criticized its difficult fourth stage, imprecise hit detection due to the viewing perspective and requirement to reach the true final stage.
Famitsus four reviewers stated that the game felt similar to both Zaxxon and Solstice due to the pseudo 3D perspective and found it initially difficult to play because of this.
Brazilian magazine VideoGame highly praised its audiovisual presentation and difficulty.
Hardcore Gaming 101s Michael Plasket noted that the title was the only isometric shooter on NES but criticized its difficult fourth stage, imprecise hit detection due to the viewing perspective and requirement to reach the true final stage.
Famitsus four reviewers stated that the game felt similar to both Zaxxon and Solstice due to the pseudo 3D perspective and found it initially difficult to play because of this.
Nintendo Power stated that the title's diagonal-based character action was well executed.
However, Dyer criticized said gameplay for being repetitive due to the long levels, odd soundtrack and flickering.
Hardcore Gaming 101s Michael Plasket noted that the title was the only isometric shooter on NES but criticized its difficult fourth stage, imprecise hit detection due to the viewing perspective and requirement to reach the true final stage.
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