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Famicom AnalysisItadaki Street: Watashi no Omise ni YottetteItadaki Street: Watashi no Omise ni Yottette — stories left
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Itadaki Street: Watashi no Omise ni Yottette — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (3)

Omorita was the only programmer for the game and created the personality for the characters in the game based on Kiyokazu's illustrations.

(English)English Wikipedia"Itadaki Street"from "Development"

The first sequel was published by Enix with the rest of the sequels being published by Square Enix.

(English)English Wikipedia"Itadaki Street"from "Legacy"

Omorita said the experience on developing the first Itadaki Street over three years led him to be able to develop the Super Famicom version of Monopoly for Tomy in about three months.

(English)English Wikipedia"Itadaki Street"from "Legacy"

People (1)

Omorita said the experience on developing the first Itadaki Street over three years led him to be able to develop the Super Famicom version of Monopoly for Tomy in about three months.

(English)English Wikipedia"Itadaki Street"from "Legacy"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)