Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
It is the first soundtrack CD of this game, released a full 22 and a half years after the release of the Famicom version.
Nintendo only sold enough chips to HAL so they could produce one run.
The game was met with mixed reviews, and although the first run sold out, it did not cover the game's advertising budget.
A remake for the Super Famicom was released in 2000 on Nintendo Power flash cartridges, and was the last game released for the system.
Yoshimiru began working on video game strategy guides when Nintendo's home video game console, the Famicom, experienced a surge in popularity in the 1980s; it was then that he first gained an interest in games.
It is unknown why Nintendo only sold a limited number of the boards; HAL could only produce a limited number of copies due to this restriction.
HAL was responsible for marketing the game, and the first production run sold quickly, but the sales were not enough to cover the game's advertising budget.
It was the last officially released game for the system, and was distributed exclusively for Nintendo Power flash cartridges.
The game was first made available on 29 November 2000 on pre-written cartridges, and came with collectible postcards.
The game mook Hard Makki ni Hatsubai Sareta Meisaku Game Shu commented that "the thoroughly detailed graphics, beautiful and with a sense of depth, draw out the performance of the Famicom to its limit, and however much it is software from the last days of the Famicom, it stood head and shoulders above other works".
They also praised the game for its engaging plot and user-friendly command system.
Five reviewers from Japanese gaming magazine Game Boy praised the graphics, intuitive gameplay, and plot, but felt that the game did not have the same appeal as titles like Famicom Detective Club.
ITmedia praised the game's visuals, character design, and animation, but complained about getting lost exploring some areas.
In the Cross Review feature of the magazine Famitsu, the game scored a total of 23 out of 40.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 21.8 out of 30, as shown below.
Nintendo sold a limited number of boards to HAL at a discount so they could afford to sell Metal Slader Glory at a competitive market price of 8900 yen.
There is also an account by Masahiro Sakurai that, because 6 years were spent on it, a development cost so large that recouping the money was difficult had been invested.
A Metal Slader Glory game for the 64DD was planned but canceled, with Director's Cut being developed in its place.
The speed of the text was made different between characters after Yoshimiru spoke with a programmer who said it was possible to sync the text and speech sound.
A Metal Slader Glory game for the 64DD was planned but canceled, with Director's Cut being developed in its place.
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