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Famicom AnalysisUfouria: The SagaUfouria: The Saga — stories left
Stories left

Ufouria: The Saga — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

David Siller, Sunsoft of America's former vice president of development, claimed that the company's managers felt the game's characters were too "strange or quirky" compared to cartoons by The Walt Disney Company and Warner Brothers, with Gimmick! also suffering the same fate.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

However, Siller stated that both titles most likely could have been commercial successes.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

GamePros Slasher Quan stated that Ufouria is "a mildly amusing foray into a world straight from Mario Land, but that just means it's a kick to play.

(English)English Wikipedia"Ufouria: The Saga"from "Reception"

Bieniek noted its character-switching mechanic, and stated that the "cute" visuals were colorful and animated but simple in structure.

(English)English Wikipedia"Ufouria: The Saga"from "Reception"

Destructoids Jonathan Holmes commended Ufouria for its combination of "Super Mario Bros.-style action with Metroid-style power-up collection and exploration", as well as the characters' designs and animations, but criticized the low difficulty, short length and soundtrack in the Virtual Console reissue for being the faster PAL version.

(English)English Wikipedia"Ufouria: The Saga"from "Retrospective coverage"

Reception (5)

Luis Sanz commended its sound and controls but criticized the graphics for being simplistic and monotonous, as well as the low number of enemy sprites on-screen.

(English)English Wikipedia"Ufouria: The Saga"from "Reception"

Greppi praised its colorful graphics, difficulty and originality, but criticized the music for being repetitive.

(English)English Wikipedia"Ufouria: The Saga"from "Reception"

Thomas also noted its odd atmosphere, short length and low challenge but criticized the lack of an on-screen map and checkpoints.

(English)English Wikipedia"Ufouria: The Saga"from "Retrospective coverage"

Destructoids Jonathan Holmes commended Ufouria for its combination of "Super Mario Bros.-style action with Metroid-style power-up collection and exploration", as well as the characters' designs and animations, but criticized the low difficulty, short length and soundtrack in the Virtual Console reissue for being the faster PAL version.

(English)English Wikipedia"Ufouria: The Saga"from "Retrospective coverage"

Nintendo World Reports Neal Ronaghan praised the music, Metroid-style gameplay and character animations, but criticized Ufouria for being occasionally unintuitive and obtuse, as well as its dated design.

(English)English Wikipedia"Ufouria: The Saga"from "Retrospective coverage"

Differences overseas (4)

Ufouria: The Saga was previewed and reviewed in magazines, in addition to being showcased in playable state to attendees at the 1991 WCES, but the North American localization was cancelled after Sunsoft of America did not approve the game due to its quirky character designs.

(English)English Wikipedia"Ufouria: The Saga"from "Introduction"

It was released in Europe and Australia in 1992, featuring various alterations when compared with the original Japanese version such as a different story, and characters' names and sprites being changed.

(English)English Wikipedia"Ufouria: The Saga"from "Introduction"

As the European cartridge is encoded for PAL regions, the game exhibits faster music when played on a North American (NTSC) Nintendo Entertainment System.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

The original Japanese version received an English fan translation in 2013.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

Firsts and onlys (3)

The game was first released in Japan by Sunsoft as Hebereke for the Family Computer on September 20, 1991, with plans for an international release underway.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

Ufouria was first re-released alongside Journey to Silius for the PlayStation in Japan on March 28, 2002, as a part of Memorial Series Sunsoft Vol.5, which was later made available on the PlayStation Network in Japan on November 24, 2010.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

The game was re-released several times through the Virtual Console; the first time was on the Wii in Europe on July 2, 2010, then in North America on August 23, and later in Japan on March 29, 2011.

(English)English Wikipedia"Ufouria: The Saga"from "Development and release"

Difficulty (2)

Greppi praised its colorful graphics, difficulty and originality, but criticized the music for being repetitive.

(English)English Wikipedia"Ufouria: The Saga"from "Reception"

Destructoids Jonathan Holmes commended Ufouria for its combination of "Super Mario Bros.-style action with Metroid-style power-up collection and exploration", as well as the characters' designs and animations, but criticized the low difficulty, short length and soundtrack in the Virtual Console reissue for being the faster PAL version.

(English)English Wikipedia"Ufouria: The Saga"from "Retrospective coverage"

Cancellations and recalls (1)

Ufouria: The Saga was previewed and reviewed in magazines, in addition to being showcased in playable state to attendees at the 1991 WCES, but the North American localization was cancelled after Sunsoft of America did not approve the game due to its quirky character designs.

(English)English Wikipedia"Ufouria: The Saga"from "Introduction"

Disputes (1)

Destructoids Jonathan Holmes commended Ufouria for its combination of "Super Mario Bros.-style action with Metroid-style power-up collection and exploration", as well as the characters' designs and animations, but criticized the low difficulty, short length and soundtrack in the Virtual Console reissue for being the faster PAL version.

(English)English Wikipedia"Ufouria: The Saga"from "Retrospective coverage"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)