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Famicom AnalysisFire Emblem GaidenFire Emblem Gaiden — stories left
Stories left

Fire Emblem Gaiden — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (5)

The story is set after the end of the previous game, Fire Emblem: Shadow Dragon and the Blade of Light (1990), and proceeds by switching between 2 protagonists, a man and a woman.

In the "Cross Review" in the game magazine Famitsu it received scores of 7, 7, 7, and 7, for a total of 28 out of 40. Reviewers commented: "The graphics are lousy.

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 24.3 out of 30, as shown below.

The game was a commercial success, selling over 324,000 units as of 2002.

(English)English Wikipedia"Fire Emblem Gaiden"from "Introduction"

In Japan, it topped the Famitsu sales chart in March 1992. , Gaiden had sold 324,699 units.

(English)English Wikipedia"Fire Emblem Gaiden"from "Reception and legacy"

Firsts and onlys (5)

Among the protagonists of the Fire Emblem games sold in stores, he was the only one with no personal weapon, but in Echoes he obtains the treasured sword Sofia.

It is the second installment in the Fire Emblem series and the last to be developed for the Famicom.

(English)English Wikipedia"Fire Emblem Gaiden"from "Introduction"

The game made use of the new MMC4 memory chip, developed partially in response to the memory capacity problems faced during the development of the first game.

(English)English Wikipedia"Fire Emblem Gaiden"from "Development and release"

It was the second and last game in the series to be developed for the system, and has never received an official release outside Japan.

(English)English Wikipedia"Fire Emblem Gaiden"from "Development and release"

As Gaiden was released in Japan only, it marked the first time a form of the game was released overseas.

Changed from the original (1)

The year shown when the power is switched on and the copyright year are "1991" as a remnant of the original plan to release the game at the end of 1991 (the delay pushed it to 1992).

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)