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Famicom AnalysisPower Punch IIPower Punch II — stories left
Stories left

Power Punch II — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (4)

He stated, "I don't remember it being commissioned by Nintendo.

(English)English Wikipedia"Power Punch II"from "Development and release"

GamePro remarked that it had "slightly better than average 8-bit graphics and challenge" yet that the player's limited moveset lacked realism and that the game became repetitive once each opponent's weakness was found.

(English)English Wikipedia"Power Punch II"from "Reception"

Noel stated, "I'd like to see made easier for players who are just starting out.

(English)English Wikipedia"Power Punch II"from "Reception"

Gill of Hardcore Gaming 101 criticized the graphics as being better suited for a 1986 release rather than one from 1992 and stated that the gameplay "walks a line between boring and massively frustrating".

(English)English Wikipedia"Power Punch II"from "Reception"

Changed from the original (3)

Power Punch II is a boxing video game developed by Beam Software for the Nintendo Entertainment System (NES) and originally released in North America in June 1992.

(English)English Wikipedia"Power Punch II"from "Introduction"

Prototypes were shown at the Consumer Electronics Show in 1991, however after Tyson was arrested in July 1991, Beam Software quickly removed all mentions of Tyson and released the game as Power Punch II in June 1992.

(English)English Wikipedia"Power Punch II"from "Introduction"

The game was allegedly intended as a sequel to Nintendo's 1987 NES release Mike Tyson's Punch-Out!!, which featured the likeness of former heavyweight boxing champion Mike Tyson as its final boss.

(English)English Wikipedia"Power Punch II"from "Development and release"

Reception (2)

His co-writer Rob Noel criticized the gameplay as inconsistent and unfair as he was unable to defeat even the first opponent by knockout or decision.

(English)English Wikipedia"Power Punch II"from "Reception"

Gill of Hardcore Gaming 101 criticized the graphics as being better suited for a 1986 release rather than one from 1992 and stated that the gameplay "walks a line between boring and massively frustrating".

(English)English Wikipedia"Power Punch II"from "Reception"

Disputes (1)

Of course, Nintendo needed to approve every game, and they would have probably not liked [Mike Tyson's] involvement once the issues came out.

(English)English Wikipedia"Power Punch II"from "Development and release"

Firsts and onlys (1)

His co-writer Rob Noel criticized the gameplay as inconsistent and unfair as he was unable to defeat even the first opponent by knockout or decision.

(English)English Wikipedia"Power Punch II"from "Reception"

Difficulty (1)

His co-writer Rob Noel criticized the gameplay as inconsistent and unfair as he was unable to defeat even the first opponent by knockout or decision.

(English)English Wikipedia"Power Punch II"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)