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Famicom AnalysisDay Dreamin' DaveyDay Dreamin' Davey — stories left
Stories left

Day Dreamin' Davey — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (2)

Andy Slaven, in his book the Video Game Bible, 1985–2002, opined the game consisted of "varied, yet boring levels", and Skyler Miller of AllGame wrote the game benefitted from a "cute" story with a like-able protagonist but suffered from "bland" gameplay consisting of "boring mazes", "generic enemies" and "poor controls".

(English)English Wikipedia"Day Dreamin' Davey"from "Reception"

In 2015, Paste ranked it the 16th best NES game to use the Zapper, where Garrett Martin labeled it a "decent little adventure".

(English)English Wikipedia"Day Dreamin' Davey"from "Reception"

Differences overseas (1)

Day Dreamin' Davey is an action-adventure game developed by Sculptured Software and published by HAL Laboratory for the North American Nintendo Entertainment System in June 1992.

(English)English Wikipedia"Day Dreamin' Davey"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)