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Famicom AnalysisSummer Carnival '92: ReccaSummer Carnival '92: Recca — stories left
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Summer Carnival '92: Recca — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (4)

Known for pushing the Famicom hardware to the limits with its uncompromising high number of sprites and speed, Recca was created for a shooting game competition hosted by Naxat Soft called "Summer Carnival", which took place on July 17, 1992 and featured alongside the PC Engine CD-ROM² shooter Alzadick.

(English)English Wikipedia"Recca"from "Introduction"

Recca was created by KID, a contract developer who worked on American-focused games for Taxan, for a shooting game competition hosted by Naxat Soft called "Summer Carnival", which took place on July 17, 1992 and featured alongside the PC Engine CD-ROM² shooter Alzadick.

(English)English Wikipedia"Recca"from "Development"

Brømba of Polish gaming magazine Top Secret gave the game a perfect rating in 1994, praising the fun factor, dynamic action, game modes, colorful visuals, and digitized soundtrack, regarding it as "one of the best in its class".

(English)English Wikipedia"Recca"from "Reception"

However, Hardcore Gaming 101s Kurt Kalata said that the blurry visual emulation of the 3DS Virtual Console "don't do the game any favors", and that it is not quite as impressive on the small screen.

(English)English Wikipedia"Recca"from "Reception"

Firsts and onlys (3)

Even so, the composer Nobuyuki Shiota and the programmer Shinobu Yagawa, who felt a sure response, pushed the project through, and the result was the first hardcore techno released in Japan, ahead not only of the game industry but of the Japanese music industry.

It was re-released worldwide on the 3DS Virtual Console via Nintendo eShop in 2012 and 2013, marking the game's first international appearance.

(English)English Wikipedia"Recca"from "Introduction"

It was also released in PAL regions and North America on the Nintendo eShop on August 15 and September 5, 2013 respectively, marking the game's first international appearance.

(English)English Wikipedia"Recca"from "Release"

Difficulty (1)

Because it was a period of transition to higher performance game hardware, and because of the high difficulty aimed at gamers noted above, the game magazines at the time of release did not rate it very well.

Differences overseas (1)

In recent years cartridges called "overseas versions" have been circulating cheaply on internet auctions and elsewhere, but in fact the cartridge of this game was sold only within Japan.

Bugs and tricks (1)

Secret tricks and the like are ported almost unchanged.

Numbers (1)

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 16.8 out of 30, as shown below.

Reception (1)

Plays Dai Kohama praised the game's technical details for pushing the Famicom far beyond what would seem to be possible on the system, with high quality music and effects as well.

(English)English Wikipedia"Recca"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)