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Castlevania — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (8)

Among third parties, Konami's Akumajou Dracula (released 1986-9-26) was popular for its horror-film setting, detailed graphics and finely judged balance, and later became a series.

Japanese Wikipedia"List of Family Computer Disk System games", from "Formats and changes of released software"

There are also other works with the same name and no subtitle, the Akumajo Dracula titles on MSX2, in the arcade, on the Super Famicom, and on X68000, but these are not ports; each was newly made with its own game content, and every one differs in 1 or 1 respects, so all of them are separate works from the Famicom Disk System version.

In the Japanese gaming publication Bi-Weekly Famitsu, two reviewers praised the game's graphics, with one saying that most of the data on the cartridge must be dedicated to the graphics.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

They criticized the "gaudy graphics" but said "it's the gameplay that counts, and it's great!

(English)English Wikipedia"Castlevania"from "Reception and legacy"

It was praised for its difficulty, gameplay, soundtrack and visuals.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

He also praised it for feeling scary while also not taking itself too seriously.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

In his review of the Virtual Console version, IGNs Mark Birnbaum personally enjoyed its difficulty and design but noted that people who were quick to become frustrated would enjoy the Super NES sequel Super Castlevania IV better. 1UP.coms Kurt Kalata praised its level of difficulty and its realistic visual design.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

It praised the Virtual Console for allowing players unfamiliar with these games to experience them more easily.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

People (4)

An admirer of cinema, Akamatsu approached projects with a "film director's eye", and said the visuals and music for Castlevania were "made by people who consciously wanted to do something cinematic.

(English)English Wikipedia"Castlevania"from "Development"

The international name of Castlevania was the result of Konami of America senior vice president Emil Heidkamp's discomfort with the religious connotations of the title Akumajō Dracula, which he believed translated as "Dracula Satanic Castle".

(English)English Wikipedia"Castlevania"from "Release"

Computer and Video Games gave it a positive review in 1989, praising the "huge playing area and lots of neat touches" that would "keep you engrossed for weeks.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

They criticized the "gaudy graphics" but said "it's the gameplay that counts, and it's great!

(English)English Wikipedia"Castlevania"from "Reception and legacy"

Numbers (3)

In Family Computer Magazine, at the 1986 Famimaga Game Awards, it took 3rd place among all 120 titles released that year, behind The Legend of Zelda and Dragon Quest.

The average score in the same magazine's reader-submitted "Game Report Card" review was 20.65 out of 25, as shown below.

The game sold over 1 million units.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

Firsts and onlys (3)

It was released in Europe under the title Vampire Killer where it was the first game in the series to be released.

(English)English Wikipedia"Castlevania"from "Release"

In 2002, Konami released the first three NES Castlevania games for Windows as Konami Collector's Series: Castlevania & Contra.

(English)English Wikipedia"Castlevania"from "Versions and re-releases"

He felt it odd that Castlevania had so many titles before its 25th anniversary, yet only released one title during 2011.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

Changed from the original (2)

It was originally released in Japan for the Famicom Disk System in September 1986, before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in 1987 and in Europe in 1988.

(English)English Wikipedia"Castlevania"from "Introduction"

Castlevania was originally released for the Family Computer Disk System in 1986.

(English)English Wikipedia"Castlevania"from "Release"

Difficulty (2)

It was praised for its difficulty, gameplay, soundtrack and visuals.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

In his review of the Virtual Console version, IGNs Mark Birnbaum personally enjoyed its difficulty and design but noted that people who were quick to become frustrated would enjoy the Super NES sequel Super Castlevania IV better. 1UP.coms Kurt Kalata praised its level of difficulty and its realistic visual design.

(English)English Wikipedia"Castlevania"from "Reception and legacy"

Disputes (1)

It was also re-issued for the Family Computer in cartridge format in 1993.

(English)English Wikipedia"Castlevania"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)