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Famicom AnalysisAdventure Island IVAdventure Island IV — stories left
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Adventure Island IV — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (7)

Takahashi Meijin said that of the 36 titles that Hudson Soft released for the Famicom, Adventure Island IV sold the least amount of copies.

(English)English Wikipedia"Adventure Island IV"from "Introduction"

Takahashi Meijin, who worked for Hudson Soft between 1985 and 2011, said that of the 36 titles Hudson Soft published for the Famicom, this game sold the fewest copies.

Meijin later said in interviews and blog posts that sales were just "a few tens of thousands", less than 20% of what Adventure Island 3 had sold.

He said these low sales led to the game being priced highly later on the second hand market.

A reviewer in Electronic Gaming Monthly said that Adventure Island IV had better graphics than any previous Adventure Island game for the Famicom.

Kevin Anderson of GameSpy said the game was closer than ever on getting the gameplay right with the Adventure Island series, noting innovative boss battles and a pseudo-3D map display.

He said the game still has room for improvement; in particular, he criticizes that the game having more than one or two uses for some weapons and that the choice of a dinosaur partner only became important towards the end of the game.

Firsts and onlys (2)

This release also included the first three Adventure Island originally released for the Famicom.

He said the game still has room for improvement; in particular, he criticizes that the game having more than one or two uses for some weapons and that the choice of a dinosaur partner only became important towards the end of the game.

Disputes (1)

It also wouldn't use any intellectual property that Hudson Soft didn't already own, avoiding copyright issues that would make them unable to make a game based on properties like Ninja Hattori-kun or Doraemon.

(English)English Wikipedia"Adventure Island IV"from "Development"

Numbers (1)

Meijin later said in interviews and blog posts that sales were just "a few tens of thousands", less than 20% of what Adventure Island 3 had sold.

Changed from the original (1)

This release also included the first three Adventure Island originally released for the Famicom.

Reception (1)

He said the game still has room for improvement; in particular, he criticizes that the game having more than one or two uses for some weapons and that the choice of a dinosaur partner only became important towards the end of the game.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)