Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
This pseudo-3D capability of the SNES was designed to be represented by the game. 1UP.com's Jeremy Parish stated that F-Zero and Pilotwings "existed almost entirely for the sake of showing [the system's pseudo-3D capabilities] off" as they outclassed the competition.
Matt Taylor of The Virginian-Pilot said it was more about "reflexes than realism", and it lacked the ability to save progress between races.
IGNs Lucas Thomas criticized the lack of a substantial plot and mentioned F-Zero "doesn't have the same impact these days" suggesting "the sequels on GBA very much pick up where this title left off".
In 2009, Official Nintendo Magazine called it "blisteringly fast, seriously challenging and insanely fun" and named it the 66th-greatest Nintendo game.
Toshihiro Nagoshi, President of Sega's Amusement Vision, stated in 2002 that F-Zero "actually taught me what a game should be" and that it served as an influence for him to create Daytona USA and other racing games.
IGN ranked F-Zero as the 91st best game ever in 2003, discussing its originality at time of release and as the 97th best game ever in 2005, describing it as still "respected as one of the all-time top racers".
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 23.37 out of 30, as shown below.
This score placed it 32nd among all Super Famicom titles (323 titles in total, as of 1993).
In the "Best 30 by Category" at the end of the Super Famicom All Catalog '93, a special supplement to the 1993/8 information issue of Super Famicom Magazine, it placed 32 overall, 18 for music and sound effects, 29 for absorption and 23 for originality.
In Japan only 2 titles launched alongside the console: Super Mario World and F-Zero.
F-Zero was praised for its variety of tracks, and steady increase in difficulty.
In GameSpots retrospective review by Greg Kasavin, he praised F-Zeros controls, longevity and track design.
IGNs Lucas Thomas criticized the lack of a substantial plot and mentioned F-Zero "doesn't have the same impact these days" suggesting "the sequels on GBA very much pick up where this title left off".
F-Zero was praised for its variety of tracks, and steady increase in difficulty.
According to Nintendo Power, the game was under consideration for a North American release via Game Pak.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.