Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The game reflected Wright's approval of mass transit and disapproval of nuclear power; Maxis president Jeff Braun stated "We're pushing political agendas".
In 1990, Maxis developed two "Graphics Sets" packs for the MS-DOS and Amiga versions: "Ancient Cities" and "Future Cities".
In 1992, to coincide with other re-releases of their games, Maxis re-released the Windows version of SimCity as "SimCity Classic", which bundled the game with the MS-DOS version of the Terrain Editor.
In 1994, a DOS-compatible "SimCity: Enhanced CD-ROM" version was released by Interplay Productions, which included new 256-color graphics and sound, and FMV movies that would trigger events.
Then in 1995, Maxis released a Windows 95 compatible version of the game titled "SimCity Deluxe".
Dr. Wright was inspired by Miyamoto, at time known to fans as "Dr. Miyamoto", and Nintendo had come to recognize the value of cartoonist mascots for games, leading to Dr. Wright's creation.
Improvements to the open-source code base that merit EA's approval may be incorporated into the official "OLPC SimCity" source code, to be distributed with the OLPC under the trademarked name OLPC SimCity, but only after it has been reviewed and approved by EA.
In addition, SimCity won the Origins Award for "Best Military or Strategy Computer Game" of 1989 in 1990, was named to Computer Gaming Worlds Hall of Fame for games readers highly rated over time, and the multiplayer X11 version of the game was also nominated in 1992 as the Best Product of the Year in Unix World.
Macworld, in their review, praised its graphics as well as its strategic gameplay, calling it "A challenging, dynamic game, realistic and unpredictable", and notes how "as the population grows the city's needs change.
SimCity was named No. 4 "Ten Greatest PC Game Ever" by PC World in 2009.
It was named No. 11 on IGN's 2009 "Top 25 PC Games of All Time" list.
Mike Siggins reviewed SimCity for Games International magazine, and gave it 5 stars out of 5, and stated that "Overall, SimCity must be ranked right up there in the all-time Amiga classics.
Wilson reviewed the game for Computer Gaming World, and stated that "Dynamic is exactly the right word for this product.
The SimCity Terrain Editor was reviewed in 1989 in Dragon No. 147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.
Spore, released in 2008, was originally going to be titled "SimEverything"a name that Will Wright thought might accurately describe what he was trying to achieve.
"Software toys" that were open-ended with no set objective were developed trying to duplicate SimCitys success.
SimCity sold 500,000 units on home computers and 1.98 million units on the SNES, and received numerous awards from news publishers and industry associations.
They offered Braun to do all the porting to the Super NES, paying Maxis $1 for every copy sold, and offering Braun a $1 million check for accepting the deal on the spot, which Braun accepted.
In the United States, it was the ninth best-selling computer game from 1993 to 1999, with another 830,000 units sold.
The SNES version sold 1.98 million units worldwide, including 900,000 units in Japan.
The first version of the game was developed for the Commodore 64 in 1985; it was not published for another four years.
Later, a sequel titled SimCity 64 was released for the 64DD, the Japan-only Nintendo 64 add-on.
Improvements to the open-source code base that merit EA's approval may be incorporated into the official "OLPC SimCity" source code, to be distributed with the OLPC under the trademarked name OLPC SimCity, but only after it has been reviewed and approved by EA.
In January 2008, the SimCity source code was released as free software under the GPL-3.0-or-later license, renamed Micropolis (the game's original working title) for trademark reasons, and developed by Don Hopkins.
Spore, released in 2008, was originally going to be titled "SimEverything"a name that Will Wright thought might accurately describe what he was trying to achieve.
In the United States, it was the ninth best-selling computer game from 1993 to 1999, with another 830,000 units sold.
Macworld, in their review, praised its graphics as well as its strategic gameplay, calling it "A challenging, dynamic game, realistic and unpredictable", and notes how "as the population grows the city's needs change.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.