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Super Famicom AnalysisSuper Castlevania IVSuper Castlevania IV — stories left
Stories left

Super Castlevania IV — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

In 1994 the game was reviewed by Sandy Petersen in Dragon #209's "Eye of the Monitor" column.

In a 1997 Castlevania retrospective, GamePro said it "is still one of the all-time best games".

In a review for the release on the Wii U's eShop, Nintendo Life wrote "Unlike many of the other 16-bit platformers of the era, the game has a mature and distinguished feel to it", and concluded it was the best of the original Castlevania installments.

In 2018, Complex listed the game 13th on their "The Best Super Nintendo Games of All Time", writing: "Next to Symphony of the Night, this is the best Castlevania game of all time.

In 1996, GamesMaster ranked the game 55th in its "Top 100 Games of All Time".

Reception (3)

Works of the same name without a subtitle were also released on the Family Computer, MSX2, arcade, and X68000, and they share such points as a story in which the player storms the demon castle to defeat the revived demon king Count Dracula, but the stage layout, the music and so on have been almost entirely renewed.

Super Castlevania IV has been praised in retrospective reviews as well.

It also praised its use of Mode 7.

Numbers (3)

Game magazinesIn the "Cross Review" of Famitsu it received 7, 8, 8 and 6 for a total of 29 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 23.25 out of 30.

This score placed it 34th among all Super Famicom titles (323 titles in total, as of 1993).

In addition, in the "Best 30 by Category" printed at the end of the "Super Famicom All Catalog '93", a special supplement to the 1993-8 information issue of SUPER FAMICOM Magazine, it took No. 10 overall and No. 14 for music and sound effects.

Disputes (2)

Konami was impressed but ultimately chose to keep all Mega Drive development in-house, and did not pursue porting the game to the system.

(English)English Wikipedia"Super Castlevania IV"from "Development and release"

It was named by Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system.

Firsts and onlys (1)

His first 16-bit game, Ueno's team possibly started development on it during 1989.

(English)English Wikipedia"Super Castlevania IV"from "Development and release"

Differences overseas (1)

The packaging artwork for the North American version was created by Tom duBois, who designed the packaging for many other Konami titles outside Japan.

(English)English Wikipedia"Super Castlevania IV"from "Development and release"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)