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Dungeon Master — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (28)

Hosea Battles Jr. of Computer Gaming World in 1988 praised the attention to detail in the dungeons' graphics, allowing players to "practically feel the damp chill of the dungeons portrayed", as well as those of the monsters, including the multiple facial expressions on the ogres.

(English)English Wikipedia"Dungeon Master"from "Reception"

He said the control system works "extremely well" and "one's adrenaline really flows because the game is in real-time.

(English)English Wikipedia"Dungeon Master"from "Reception"

Battles called the game "fantastic" and said "It is a welcome addition to any fantasy player's library.

(English)English Wikipedia"Dungeon Master"from "Reception"

Scorpia stated in the magazine in 1992 that the newly released IBM PC version's graphics "are surprisingly good, all things considered" despite the game's age, but wrote that "No endgame has ever given me so much trouble or frustration".

(English)English Wikipedia"Dungeon Master"from "Reception"

In 1993 she stated that "the game still holds up well after seven years, even graphically, and is worth playing today", but because of the ending was "not for the easily-frustrated".

(English)English Wikipedia"Dungeon Master"from "Reception"

The reviewer said Dungeon Master is an example of a title which "changes the way we think about games" and a "must for all roleplayers".

(English)English Wikipedia"Dungeon Master"from "Reception"

Advanced Computing Entertainment said the graphics are "largely repetitive" but "wonderfully drawn" and wrote the "Sound is sparse but the effects are great.

(English)English Wikipedia"Dungeon Master"from "Reception"

The Games Machine wrote: "the innovative character selection system and icon display are both neatly implemented and quick to use", praised the "superb" atmosphere - enhanced by the spare but apt sound effects - and called the game universe "believable because of its details".

(English)English Wikipedia"Dungeon Master"from "Reception"

Jerry Pournelle named Dungeon Master his game of the month "and maybe of the year" in July 1988: "Everything you heard about this is true; the graphics are incredible".

(English)English Wikipedia"Dungeon Master"from "Reception"

Jim Trunzo reviewed Dungeon Master in White Wolf #15 (April/May 1989), rating it a 4 out of 5 and stated that "This product is highly recommended to anyone interested in fantasy gaming.

(English)English Wikipedia"Dungeon Master"from "Reception"

Kati Hamza of Zzap!64 said of the Amiga version: "The first-person perspective ensures an incredibly realistic atmosphere - you just can't help really getting into the feeling of walking through damp echoing caverns looking for ghosts.

(English)English Wikipedia"Dungeon Master"from "Reception"

The reviewer also said: "The puzzles are incredibly devious, the spell system is really flexible and the need to practise magic and spells gives the whole thing that extra-special depth.

(English)English Wikipedia"Dungeon Master"from "Reception"

In the same issue Gordon Houghton said: "This is just about the most incredible game I've ever seen.

(English)English Wikipedia"Dungeon Master"from "Reception"

He said: "The best time to play it is late at night in a room by yourself - it's guaranteed to scare the life out of you.

(English)English Wikipedia"Dungeon Master"from "Reception"

Reviewer Maff Evans professed to be little enthused by RPGs generally but said "I know a brilliant game when I see one and this is a brilliant game.

(English)English Wikipedia"Dungeon Master"from "Reception"

He praised the scares delivered by ambushing monsters and said "you'd have to be deaf, dumb and blind not to be affected by the atmosphere".

(English)English Wikipedia"Dungeon Master"from "Reception"

The magazine complained that saving games is "a bit laboured" but praised the "extremely detailed and accessible" controls, "interactive, detailed and extremely atmospheric" scenery and said the clarity of the graphics made the game an unusually accessible RPG.

(English)English Wikipedia"Dungeon Master"from "Reception"

It summarized: "you'll be playing for months" and said Dungeon Master was "The best game we've ever seen".

(English)English Wikipedia"Dungeon Master"from "Reception"

Dave Eriksson of Amiga Computing praised the "brilliant" graphics, sound effects and replay-value and said "Dungeon Master is the most stunning role-playing game I have seen on the Amiga".

(English)English Wikipedia"Dungeon Master"from "Reception"

The reviewer praised the "dazzling" graphics, called the user-friendly controls "a real joy" and said the game was the "best graphics adventure for the Amiga to date.

(English)English Wikipedia"Dungeon Master"from "Reception"

Your Amiga called the sound "extremely well done" and said the "most striking feature of the game is the attention to detail".

(English)English Wikipedia"Dungeon Master"from "Reception"

Andy Smith of Advanced Computing Entertainment several months after its release called Dungeon Master "one of the all time classics" and said "What makes Dungeon Master really special (apart from the marvellous 3D graphics and eerie sound effects) are the puzzles".

(English)English Wikipedia"Dungeon Master"from "Reception"

The game was reviewed in 1988 in Dragon #136 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.

(English)English Wikipedia"Dungeon Master"from "Reception"

In 1990 the game received the second-highest number of votes in a survey of Computer Gaming World readers' "All-Time Favorites".

(English)English Wikipedia"Dungeon Master"from "Reception"

"Golden Sword" Award, 1988 — The Adventurer's Club of the UK

(English)English Wikipedia"Dungeon Master"from "Reception"

"Beastie Award", 1988 — Dragon

(English)English Wikipedia"Dungeon Master"from "Reception"

"Beastie Award" Best Apple //GS Title, 1989 — Dragon

(English)English Wikipedia"Dungeon Master"from "Reception"

While Dungeon Master itself was inspired by early Ultima games, it amazed Ultima developer Origin Systems's employees; Origin founder Richard Garriott said that he was "ecstatic" at discovering the "neat new things I could do" in the game.

(English)English Wikipedia"Dungeon Master"from "Sequels and legacy"

Reception (11)

Dungeon Master sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time.

(English)English Wikipedia"Dungeon Master"from "Introduction"

Dungeon Master debuted on December 15, 1987 on the Atari ST, and by early 1988 was a strong seller, becoming the best-selling game for the computer of all time; Bell estimated that at one point more than half of all Atari ST owners had purchased the game.

(English)English Wikipedia"Dungeon Master"from "Reception"

Hosea Battles Jr. of Computer Gaming World in 1988 praised the attention to detail in the dungeons' graphics, allowing players to "practically feel the damp chill of the dungeons portrayed", as well as those of the monsters, including the multiple facial expressions on the ogres.

(English)English Wikipedia"Dungeon Master"from "Reception"

Battles also praised the extensive use of sound effects, uncommon to RPGs.

(English)English Wikipedia"Dungeon Master"from "Reception"

Computer and Video Games in 1988 called the story a "cliché" but praised the graphics, sound and controls.

(English)English Wikipedia"Dungeon Master"from "Reception"

The Games Machine wrote: "the innovative character selection system and icon display are both neatly implemented and quick to use", praised the "superb" atmosphere - enhanced by the spare but apt sound effects - and called the game universe "believable because of its details".

(English)English Wikipedia"Dungeon Master"from "Reception"

The magazine praised the color and clarity of the monster graphics and the shading of the surroundings.

(English)English Wikipedia"Dungeon Master"from "Reception"

He praised the scares delivered by ambushing monsters and said "you'd have to be deaf, dumb and blind not to be affected by the atmosphere".

(English)English Wikipedia"Dungeon Master"from "Reception"

The magazine complained that saving games is "a bit laboured" but praised the "extremely detailed and accessible" controls, "interactive, detailed and extremely atmospheric" scenery and said the clarity of the graphics made the game an unusually accessible RPG.

(English)English Wikipedia"Dungeon Master"from "Reception"

Dave Eriksson of Amiga Computing praised the "brilliant" graphics, sound effects and replay-value and said "Dungeon Master is the most stunning role-playing game I have seen on the Amiga".

(English)English Wikipedia"Dungeon Master"from "Reception"

The reviewer praised the "dazzling" graphics, called the user-friendly controls "a real joy" and said the game was the "best graphics adventure for the Amiga to date.

(English)English Wikipedia"Dungeon Master"from "Reception"

Firsts and onlys (4)

The game was an influential early example of the first-person party-based dungeon crawler genre, with later examples including Eye of the Beholder (1991).

(English)English Wikipedia"Dungeon Master"from "Introduction"

It was finished there in C programming language and published in 1987 for the Atari ST first.

(English)English Wikipedia"Dungeon Master"from "Development"

A slightly updated Amiga version ported by Phil Mercurio was released the following year, which was the first video game to use 3D sound effects.

(English)English Wikipedia"Dungeon Master"from "Development"

Kati Hamza of Zzap!64 said of the Amiga version: "The first-person perspective ensures an incredibly realistic atmosphere - you just can't help really getting into the feeling of walking through damp echoing caverns looking for ghosts.

(English)English Wikipedia"Dungeon Master"from "Reception"

Numbers (1)

Dungeon Master sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time.

(English)English Wikipedia"Dungeon Master"from "Introduction"

Disputes (1)

In the same issue Gordon Houghton said: "This is just about the most incredible game I've ever seen.

(English)English Wikipedia"Dungeon Master"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)