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Super Famicom AnalysisD-ForceD-Force — stories left
Stories left

D-Force — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (3)

Firme opined that the game's visuals were an improvement over the Nintendo Entertainment System, writing that "What it may lack in graphics, D-Force certainly makes up for in enthusiam".

(English)English Wikipedia"D-Force"from "Reception"

They stated that "This is anything but the best shoot’em-up on the [Super] Famicom and you'd be better off avoiding it and trying your hand at Gradius 3 instead, a truly class game.

(English)English Wikipedia"D-Force"from "Reception"

In a retrospective outlook, Retronauts writer Jeremy Parish stated that D-Force "might be the worst and most generic shooter ever released for Super NES."

(English)English Wikipedia"D-Force"from "Reception"

Differences overseas (1)

D-Force is a 1991 vertically scrolling shooter video game developed and published in Japan by Asmik for the Super Famicom and later localized and published in North America by Asmik Corporation of America for the Super NES.

(English)English Wikipedia"D-Force"from "Introduction"

Reception (1)

Games-X magazine criticized D-Force for its graphical presentation, particularly the "bland" sprites and poor rotation effects, as well as the monotonous sound effects, and below average gameplay.

(English)English Wikipedia"D-Force"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)