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Super Famicom AnalysisSuper Ninja BoySuper Ninja Boy — stories left
Stories left

Super Ninja Boy — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

One reviewer said the game was rough overall while another said the controls were poor and sluggish and there was not enough variety in the battle scenes.

(English)English Wikipedia"Super Ninja Boy"from "Release and reception"

In VideoGames & Computer Entertainment, Clayton Walnum said it was a "reasonably good action/role-playing game" that benefitted from the unique action fighting scenes making them "a little more tolerable, since it's not anywhere near as meticulous as the turn-oriented variety.

(English)English Wikipedia"Super Ninja Boy"from "Release and reception"

Walnum said the games weakness was the poor translation with phrases like "I got excited at him" being too low quality for an expensive product.

(English)English Wikipedia"Super Ninja Boy"from "Release and reception"

In the editor's corner of the magazine, other commentators briefly said the game overused the Mode 7 effects with two other reviewers saying the game combat brought the quality down and that it was a poorly programmed game respectively.

(English)English Wikipedia"Super Ninja Boy"from "Release and reception"

Super Control said that "everything about Super Ninja Boy is substandard" and that it was "easily one of the most uncomfortable games I've had the displeasure of playing in a long while." and found the game derivative of The Legend of the Mystical Ninja.

(English)English Wikipedia"Super Ninja Boy"from "Release and reception"

Numbers (2)

In the "Cross Review" feature of the magazine Famitsu,the game scored a total of 20 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 21.88 out of 30, as shown below.

This score placed it 82nd among all Super Famicom titles (323 titles in total, as of 1993).

Firsts and onlys (1)

It was re-released only in Japan on the Wii U Virtual Console on October 1, 2014, followed by the Nintendo Classics service worldwide on January 24, 2025.

(English)English Wikipedia"Super Ninja Boy"from "Release and reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)