Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In a brief import review, GamePro contributor Dave Winstead similarly called it "a blast in two-player mode" and concluded, "This isn’t quite Street Fighter II, but it's as close as you can get right now on the Super Famicom!
Hardcore Gaming 101 described it as "exactly the same game as Chōnai Gekitōhen, except totally embarrassing" and panned the graphically altered cast of characters as "a bunch of World Heroes and Street Fighter 2010 rejects.
Mark Wynne of SuperPro considered the game's release a "black day for the Super Nintendo," citing uninspired visuals, a lack of enemy AI, and poorly implemented, cliché mechanics.
Though he thought Street Fighter II was superior in every regard, Matt Taylor of GamePro had a more positive opinion of Street Combat overall, denoting it "a mid-ranked contender" among SNES fighters.
When Irem localized it as Street Combat for the western market in 1993, the game mechanics were unaltered.
The original Japanese version of Street Combat, titled Ranma ½: Chōnai Gekitōhen, was developed for the Super Famicom by NCS Corporation and would be published under its Masaya Games label in Japan on March 27, 1992.
When Irem localized the game outside Japan, numerous changes were made to remove all connections to Ranma ½.
The game was received warmly by a panel of four reviewers in Japanese magazine Famitsu, though a few of them noted an extreme difficulty from the CPU opponents and a general lack of polish.
He criticized the difficulty in executing special moves and a lack of challenge in its single-player mode.
Despite Nintendo Power labeling its animation as "jerky" and finding a lack of depth from its limited character roster, the magazine was still complimentary the challenge presented by the computer opponents at the higher difficulty.
Hardcore Gaming 101 described it as "exactly the same game as Chōnai Gekitōhen, except totally embarrassing" and panned the graphically altered cast of characters as "a bunch of World Heroes and Street Fighter 2010 rejects.
He criticized the difficulty in executing special moves and a lack of challenge in its single-player mode.
Zach Meston of VideoGames & Computer Entertainment felt that Irem should have kept the Ranma ½ license and only have made alterations required by Nintendo of America in order to retain the original version's sense of humor.
A Super Famicom sequel from the same developer titled Ranma ½: Bakuretsu Rantōhen was first released in Japan in late 1992.
The game was originally released in Japan in 1992 by the NCS label Masaya Games under the title as an adaptation of the manga series Ranma ½ authored by Rumiko Takahashi.
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