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Super Famicom AnalysisStreet CombatStreet Combat — stories left
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Street Combat — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (4)

In a brief import review, GamePro contributor Dave Winstead similarly called it "a blast in two-player mode" and concluded, "This isn’t quite Street Fighter II, but it's as close as you can get right now on the Super Famicom!

(English)English Wikipedia"Street Combat"from "Reception"

Hardcore Gaming 101 described it as "exactly the same game as Chōnai Gekitōhen, except totally embarrassing" and panned the graphically altered cast of characters as "a bunch of World Heroes and Street Fighter 2010 rejects.

(English)English Wikipedia"Street Combat"from "Reception"

Mark Wynne of SuperPro considered the game's release a "black day for the Super Nintendo," citing uninspired visuals, a lack of enemy AI, and poorly implemented, cliché mechanics.

(English)English Wikipedia"Street Combat"from "Reception"

Though he thought Street Fighter II was superior in every regard, Matt Taylor of GamePro had a more positive opinion of Street Combat overall, denoting it "a mid-ranked contender" among SNES fighters.

(English)English Wikipedia"Street Combat"from "Reception"

Differences overseas (3)

When Irem localized it as Street Combat for the western market in 1993, the game mechanics were unaltered.

(English)English Wikipedia"Street Combat"from "Introduction"

The original Japanese version of Street Combat, titled Ranma ½: Chōnai Gekitōhen, was developed for the Super Famicom by NCS Corporation and would be published under its Masaya Games label in Japan on March 27, 1992.

(English)English Wikipedia"Street Combat"from "Development and release"

When Irem localized the game outside Japan, numerous changes were made to remove all connections to Ranma ½.

(English)English Wikipedia"Street Combat"from "Development and release"

Difficulty (3)

The game was received warmly by a panel of four reviewers in Japanese magazine Famitsu, though a few of them noted an extreme difficulty from the CPU opponents and a general lack of polish.

(English)English Wikipedia"Street Combat"from "Reception"

He criticized the difficulty in executing special moves and a lack of challenge in its single-player mode.

(English)English Wikipedia"Street Combat"from "Reception"

Despite Nintendo Power labeling its animation as "jerky" and finding a lack of depth from its limited character roster, the magazine was still complimentary the challenge presented by the computer opponents at the higher difficulty.

(English)English Wikipedia"Street Combat"from "Reception"

Reception (2)

Hardcore Gaming 101 described it as "exactly the same game as Chōnai Gekitōhen, except totally embarrassing" and panned the graphically altered cast of characters as "a bunch of World Heroes and Street Fighter 2010 rejects.

(English)English Wikipedia"Street Combat"from "Reception"

He criticized the difficulty in executing special moves and a lack of challenge in its single-player mode.

(English)English Wikipedia"Street Combat"from "Reception"

Firsts and onlys (2)

Zach Meston of VideoGames & Computer Entertainment felt that Irem should have kept the Ranma ½ license and only have made alterations required by Nintendo of America in order to retain the original version's sense of humor.

(English)English Wikipedia"Street Combat"from "Reception"

A Super Famicom sequel from the same developer titled Ranma ½: Bakuretsu Rantōhen was first released in Japan in late 1992.

(English)English Wikipedia"Street Combat"from "Legacy"

Changed from the original (1)

The game was originally released in Japan in 1992 by the NCS label Masaya Games under the title as an adaptation of the manga series Ranma ½ authored by Rumiko Takahashi.

(English)English Wikipedia"Street Combat"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)