Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Scorpia of Computer Gaming World in 1990 stated that she "had some profound, mixed feelings about" Ultima VI because of the changes to the user interface, graphics, and gameplay.
In 1993, Scorpia criticized the middle of the game and the hunt for the pirate map, but stated that it was "definitely worth your time".
Computer Gaming World nominated Ultima VI for its 1990 "Role-Playing Game of the Year" award, which went to Starflight 2: Trade Routes of the Cloud Nebula.
In 1996 the magazine ranked it as the 44th best game of all time, stating that Ultima VI "hit new heights in virtuality with the defined objects in the game world" and "also presented a brilliant treatise on the danger of prejudice".
By 1990 the market for 8-bit computers in the US had nearly evaporated, so there was no Apple II version for the first time.
A version for the 16-bit Apple IIGS had been planned, and rumored to have been started, but was never released (despite mentions of the machine on the box packaging and manual).
In 1990, the game had sold under 100,000 copies in the United States.
In 1993, Scorpia criticized the middle of the game and the hunt for the pirate map, but stated that it was "definitely worth your time".
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