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Super Famicom AnalysisJack Nicklaus GolfJack Nicklaus Golf — stories left
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Jack Nicklaus Golf — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (9)

The computer version was praised for its graphics and course designer, although reviewers criticized the long reanimation times in each version of the game.

Jeff Prosise of PC Magazine considered it to be "the best, most realistic golf simulation on the market", and praised the sound and various game options.

Amazing Computing considered the game superior to its 1988 predecessor, praising the "nicer" graphics and stating that they load faster than the previous game, although others criticized the slow reanimation.

Albert Kim of Sports Illustrated considered the game entertaining and praised the course designer, but stated that the designer took some time to master, with the instruction manual being 156 pages long.

Himowitz of The Baltimore Evening Sun praised the gameplay, realistic courses, and various camera angles.

The Super NES version was also criticized for slow reanimation; Jonathan Davies of Super Play stated that because the "nice" graphics take so long to animate, the game was "virtually unplayable.

N-Force praised the digitized graphics and the replay options of the Super NES version, but stated that the game needed more holes, while reviewers for Electronic Gaming Monthly considered the game to be average.

Dillon also criticized the gameplay, writing that it alternated between too easy and too difficult.

The One Amiga praised the game's graphics and various options, including the course designer, but criticized the sluggish controls and inconsistent shot accuracy.

People (5)

Jeff Prosise of PC Magazine considered it to be "the best, most realistic golf simulation on the market", and praised the sound and various game options.

Albert Kim of Sports Illustrated considered the game entertaining and praised the course designer, but stated that the designer took some time to master, with the instruction manual being 156 pages long.

The Super NES version was also criticized for slow reanimation; Jonathan Davies of Super Play stated that because the "nice" graphics take so long to animate, the game was "virtually unplayable.

N-Force praised the digitized graphics and the replay options of the Super NES version, but stated that the game needed more holes, while reviewers for Electronic Gaming Monthly considered the game to be average.

The magazine further wrote that the game possibly had the thickest instruction manual ever for a golfing game, with more than half of it devoted to the course designer, and stated that designing courses would be fun, but "the long wait for the whole thing to activate isn't worth it.

Difficulty (1)

Dillon also criticized the gameplay, writing that it alternated between too easy and too difficult.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)