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Super Famicom AnalysisHookHook — stories left
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Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (27)

Nintendo Power considered the NES and Game Boy versions to be nearly identical, and criticized them for being "an average running and jumping game with a pretty weak character and sluggish play control.

(English)English Wikipedia"Hook"from "Reception"

N-Force criticized the music of the NES version and wrote that the film "doesn't translate very well to console.

(English)English Wikipedia"Hook"from "Reception"

Steve Jarratt of Total! praised the graphics of the NES version but wrote that the in-game music "is a bit annoying after a while".

(English)English Wikipedia"Hook"from "Reception"

Andy Dyer of Total! praised the Game Boy version for its music and graphics, and wrote that it was "much faster to play" than the NES version and "therefore more fun", while noting that it was also harder than the NES version.

(English)English Wikipedia"Hook"from "Reception"

GamePro praised the music of the NES version, but wrote that Peter Pan's "limited range of sword swinging motion and lethargic forward movement make gameplay a bit of a drag.

(English)English Wikipedia"Hook"from "Reception"

Marc Camron of Electronic Games praised the graphics of the Super NES version and wrote, "What makes this game different from most games based on movie licenses is that this game is good!

(English)English Wikipedia"Hook"from "Reception"

N-Force praised the graphics and music of the Super NES version, but criticized the standard gameplay.

(English)English Wikipedia"Hook"from "Reception"

Nintendo Power praised the Super NES version for its graphics and considered it better than the NES and Game Boy versions, but noted the occasionally slow response times for the controls.

(English)English Wikipedia"Hook"from "Reception"

Jason Brookes of Super Play praised the colorful graphics of the Super NES version, but criticized its short length and slow-moving gameplay.

(English)English Wikipedia"Hook"from "Reception"

Mean Machines Sega praised the graphics, music and "well planned" levels of the Sega CD version, and awarded it a 72% rating, but criticized the slow controls.

(English)English Wikipedia"Hook"from "Reception"

Camron, who gave the Sega CD version an 89% rating, praised the music, graphics, and gameplay, but criticized the quality of featured footage from the film and the limited amount of voice acting.

(English)English Wikipedia"Hook"from "Reception"

Mean Machines Sega praised the graphics and music of the Genesis version, but criticized its difficulty, while calling it, "Sort of reasonably playable, in a way.

(English)English Wikipedia"Hook"from "Reception"

He praised the graphics despite occasional glitches, but wished that the game contained hidden items or areas.

(English)English Wikipedia"Hook"from "Reception"

Leach praised the sound effects and music, the large levels, and the various gameplay styles, but criticized its main character for looking "a bit pasty.

(English)English Wikipedia"Hook"from "Reception"

Leach also believed that the game was too easy, and criticized it for "Tons of boring loading" times.

(English)English Wikipedia"Hook"from "Reception"

Commodore Format reviewed the game again in 1993, criticizing the game's repetitive gameplay and concluding, "It's got probably the most irritating multiload system in the history of gaming, making you wait while it loads a subscreen, then wait again while it loads the main level.

(English)English Wikipedia"Hook"from "Reception"

Commodore Force praised the graphics but wrote, "Hook's multiload is possibly one of the worst I've come across", further stating, "It's a shame (and also ironic) that Hooks incredible amount of detail is also its downfall: all those admirable extras extend loading time.

(English)English Wikipedia"Hook"from "Reception"

Amiga Action praised the graphics and music, but criticized the graphics.

(English)English Wikipedia"Hook"from "PC version"

Maff Evans of Amiga Format called the game a "tedious graphic adventure" and criticized its story and characters, writing that they "don't seem to evolve at all, leaving everything seeming rather flat.

(English)English Wikipedia"Hook"from "PC version"

Evans also criticized the control system for being "far too limited and unwieldy," and wrote, "Occasionally nice graphics, but a bit too cartoon-like for this style of game.

(English)English Wikipedia"Hook"from "PC version"

Andy Hutchinson of ST Format criticized the Atari ST version, calling it "terribly reminiscent of Monkey Island.

(English)English Wikipedia"Hook"from "PC version"

Amiga User International praised the music and graphics, but wrote, "The only disappointments are that it is too short by far, and the puzzles are not really very tough.

(English)English Wikipedia"Hook"from "PC version"

Mark Ramshaw of Amiga Power praised the music and sound effects, but criticized the game's puzzle aspect, calling it "occasionally a little predictable, sometimes a bit on the obtuse side, and just a tad too linear.

(English)English Wikipedia"Hook"from "PC version"

The One praised the music and graphics, but criticized the short length.

(English)English Wikipedia"Hook"from "PC version"

Cam Winstanley of Amiga Power praised the graphics but criticized the difficulty of the puzzles.

(English)English Wikipedia"Hook"from "PC version"

CU Amiga praised the music and graphics, but criticized it for occasionally illogical puzzles, as well as confusing text responses given to the player out of order as the result of poor coding.

(English)English Wikipedia"Hook"from "PC version"

Amiga Format criticized the game's repetitive character interactions.

(English)English Wikipedia"Hook"from "PC version"

People (9)

Steve Jarratt of Total! praised the graphics of the NES version but wrote that the in-game music "is a bit annoying after a while".

(English)English Wikipedia"Hook"from "Reception"

Andy Dyer of Total! praised the Game Boy version for its music and graphics, and wrote that it was "much faster to play" than the NES version and "therefore more fun", while noting that it was also harder than the NES version.

(English)English Wikipedia"Hook"from "Reception"

Mean Machines Sega praised the graphics, music and "well planned" levels of the Sega CD version, and awarded it a 72% rating, but criticized the slow controls.

(English)English Wikipedia"Hook"from "Reception"

The magazine concluded that the game was "a real waste" of the Sega CD's "enormous potential," stating, "Visually and aurally Hook is tremendous, but underneath there is a very average game bursting to get out.

(English)English Wikipedia"Hook"from "Reception"

Leach also believed that the game was too easy, and criticized it for "Tons of boring loading" times.

(English)English Wikipedia"Hook"from "Reception"

Commodore Force praised the graphics but wrote, "Hook's multiload is possibly one of the worst I've come across", further stating, "It's a shame (and also ironic) that Hooks incredible amount of detail is also its downfall: all those admirable extras extend loading time.

(English)English Wikipedia"Hook"from "Reception"

The magazine stated, "Some of the finest game graphics can be found in Hook", writing that the game had a "unified visual appearance like no other game on the market."

(English)English Wikipedia"Hook"from "Reception"

Maff Evans of Amiga Format called the game a "tedious graphic adventure" and criticized its story and characters, writing that they "don't seem to evolve at all, leaving everything seeming rather flat.

(English)English Wikipedia"Hook"from "PC version"

Evans also criticized the control system for being "far too limited and unwieldy," and wrote, "Occasionally nice graphics, but a bit too cartoon-like for this style of game.

(English)English Wikipedia"Hook"from "PC version"

Firsts and onlys (2)

The NES and Game Boy versions, developed by Painting by Numbers, were the first versions to be released; they were published by Sony Imagesoft, and were released in April 1992.

(English)English Wikipedia"Hook"from "Development and release"

Amiga User International praised the music and graphics, but wrote, "The only disappointments are that it is too short by far, and the puzzles are not really very tough.

(English)English Wikipedia"Hook"from "PC version"

Numbers (2)

Mean Machines Sega praised the graphics, music and "well planned" levels of the Sega CD version, and awarded it a 72% rating, but criticized the slow controls.

(English)English Wikipedia"Hook"from "Reception"

Camron, who gave the Sega CD version an 89% rating, praised the music, graphics, and gameplay, but criticized the quality of featured footage from the film and the limited amount of voice acting.

(English)English Wikipedia"Hook"from "Reception"

Difficulty (2)

Mean Machines Sega praised the graphics and music of the Genesis version, but criticized its difficulty, while calling it, "Sort of reasonably playable, in a way.

(English)English Wikipedia"Hook"from "Reception"

Cam Winstanley of Amiga Power praised the graphics but criticized the difficulty of the puzzles.

(English)English Wikipedia"Hook"from "PC version"

Bugs and tricks (1)

He praised the graphics despite occasional glitches, but wished that the game contained hidden items or areas.

(English)English Wikipedia"Hook"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)