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MIDI Maze — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (4)

MIDI Maze, also known as Faceball 2000, is a networked first-person shooter maze video game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts.

(English)English Wikipedia"MIDI Maze"from "Introduction"

She and others created two patches for the game, one to fix the 16-player functionality only, and another to upgrade the game to include Super Game Boy and Game Boy Color support (called "Faceball 2000 DX"), and released them on GitHub.

(English)English Wikipedia"MIDI Maze"from "Ports"

A PC Engine CD-ROM version, titled only Faceball, was released in Japan by Riverhill Soft.

(English)English Wikipedia"MIDI Maze"from "Ports"

Entertainment Weekly picked Faceball 2000 as the #5 greatest game available in 1991, saying: "The Game Boy meets virtual reality (i.e., artificial, computer-enhanced, first-person perspective).

(English)English Wikipedia"MIDI Maze"from "Reception"

People (4)

Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987.

(English)English Wikipedia"MIDI Maze"from "Introduction"

She and others created two patches for the game, one to fix the 16-player functionality only, and another to upgrade the game to include Super Game Boy and Game Boy Color support (called "Faceball 2000 DX"), and released them on GitHub.

(English)English Wikipedia"MIDI Maze"from "Ports"

In 2018, Den of Geek ranked the game 25th on their "25 Underrated Game Boy Games."

(English)English Wikipedia"MIDI Maze"from "Reception"

Personal Computer World said that in 1987, MIDI Maze introduced the concept of deathmatch combat, using the built-in MIDI ports of the Atari ST for networking.

(English)English Wikipedia"MIDI Maze"from "Legacy"

Changed from the original (2)

According to programmer Robert Champagne, the original game's code does contain a 16-player mode, but it required a special adapter that was planned to be bundled with the game, to create a "chain" of link cables.

(English)English Wikipedia"MIDI Maze"from "Ports"

In 2024, electrical engineer Zarithya was able to produce a 16-player adapter that replicated the functionality of the original adapter intended for the game, discovering that due to an off-by-one error, more than 15 players would never have been possible in the original release of the game even with compatible hardware.

(English)English Wikipedia"MIDI Maze"from "Ports"

Cancellations and recalls (2)

A port of MIDI Maze for Atari 8-bit computers was developed by Xanth, but cancelled circa 1989.

(English)English Wikipedia"MIDI Maze"from "Unreleased ports"

A port for Nintendo's Virtual Boy console, to be titled NikoChan Battle in Japan, was almost completed, but canceled as the system was discontinued in late 1995.

(English)English Wikipedia"MIDI Maze"from "Unreleased ports"

Disputes (1)

The 16-player mode and the adapter were announced in the April 1991 issue of Nintendo Power; however, Nintendo did not allow the adapter's release, so the 16-player mode cannot be enabled using original Game Boy systems.

(English)English Wikipedia"MIDI Maze"from "Ports"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)