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Super Famicom AnalysisPaladin's QuestPaladin's Quest — stories left
Stories left

Paladin's Quest — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (2)

Game magazinesIn the "Cross Review" of Famitsu it received 7, 8, 8 and 6 for a total of 29 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 22.58 out of 30.

That score was 56th among all Super Famicom software (out of 323 titles, as of 1993).

Firsts and onlys (2)

Its sequel, Lennus II, was only released in Japan.

(English)English Wikipedia"Paladin's Quest"from "Introduction"

A sequel to Paladin's Quest, , was released by Asmik Corporation for the Super Famicom in Japan only, on July 28, 1996.

Changed from the original (1)

Paladin's Quest, originally released as in Japan, is a utopian/dystopian science fantasy role-playing video game developed by Copya System and published in Japan by Asmik Corporation on November 13, 1992, for the Super Nintendo Entertainment System.

(English)English Wikipedia"Paladin's Quest"from "Introduction"

Reception (1)

They criticized the system wherein magic usage draws from the character's pool of hit points, and found the characters in general underpowered against the game's enemies, requiring tedious backtracking to inns and reloading of saves.

(English)English Wikipedia"Paladin's Quest"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)