Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Amano has stated that he counts his depictions of both Faris from Final Fantasy V and Terra from VI among his favorite Final Fantasy designs.
Translator Ted Woolsey explained in a 1994 interview, "[Final Fantasy V is] just not accessible enough to the average gamer".
Another attempt to port the game to Windows for North America was "handled by Eidos Interactive" circa 1998, but it is unclear whether this is the same version Top Dog Software was working on or an actual fourth attempt.
The song "Dear Friends" would become the title piece in the 2004 concert tour Dear Friends -Music from Final Fantasy-, chosen to reflect Uematsu's appreciation for his music's worldwide fan support.
The song "Clash on the Big Bridge" would later be arranged by Hitoshi Sakimoto for the Final Fantasy XII Original Soundtrack in 2006.
The album Final Fantasy V: 5+1 was released in 1992 and contained five songs from the original score as well as a previously unreleased Super Famicom version of "Matoya's Cave" from the original 1987 Final Fantasy for the Nintendo Entertainment System.
Additional features include four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a new dungeon called "The Sealed Temple", and a new optional boss from the backstory of Final Fantasy V, Enuo, which was designed by Tetsuya Nomura, the monster designer of the original game.
GameSpot praised the job system for being "one of the series' most in-depth and detailed game systems", but criticized the game for having what they then considered "paper-thin characters" and a "clichéd plot", augmented by a "lack of character development during the game's fetch quests".
IGN called Final Fantasy Vs graphics "dated" but cited "incredibly engrossing" job system as the game's highlight and praised its music.
They further stated that while the game's characters "seemed unlikable" and that the plot felt "predictable or trite" at first, they felt the game was still more sophisticated than most games at the time and liked how the script showcased the "distinct personalities" of the cast well.
Nintendo Power wrote that "while playing Final Fantasy V is a chore on the PlayStation, it's good fun on the GBA because of the vastly improved translation and new features", further calling it the "definitive" version of one of the series' best titles.
They also praised praised the ability to switch job classes while keeping the abilities of previous classes as "groundbreaking", how the graphic backgrounds were upgraded "nearly to the quality standard of Final Fantasy VI", and the "excellent soundtrack composed by the legendary Nobuo Uematsu"; and gave the game a score of 8.5/10.
Siliconera stated that the translation for the Pixel Remaster version being mostly unchanged from the Advance version allowed the experience offered by it to be preserved, with CGMagazine additionally lauding it as "the best translation to date".
Nintendo World Report called the Pixel Remaster a "fantastic version of an incredible game", highlighting its "useful boost options" coupled with the "still excellent job system".
Reviewing Final Fantasy V Advance, Nintendo World Report commended its "good deal of character development" and "plot twists" and went on to say that it sports "a superior story, and a diversity found in few games even today", while GameSpot liked the "distinct personalities" of the cast and how the story still delivers "emotional moments".
This game recorded the series' first double million and achieved the 8th place record for domestic sales of SFC software.
In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 27.91 out of 30, as shown below.
This score placed it 1st among all Super Famicom titles (323 titles in total, as of 1993).
In addition, in the "Best 30 by Category" printed at the end of the "Super Famicom All Catalog '93", a special supplement to the 1993-8 information issue of SUPER FAMICOM Magazine, it took No. 1 overall, No. 1 for characters, No. 2 for music and sound effects, No. 1 for controls, No. 2 for absorption, No. 1 for value for money, and No. 1 for originality.
In the "Cross Review" feature of the magazine Famitsu, the game scored a total of 29 out of 40
In the "Cross Review" of the game magazine Famitsu it scored a total of 32 out of 40, earning a place in the Gold Hall of Fame.
Final Fantasy V topped the Japanese sales charts in December 1992 and January 1993, selling 2 million copies during its first two months of release.
The Japanese Game Boy Advance version has also sold nearly 260,000 copies as of December 2007.
Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st best selling release of that year in Japan.
The North American release of Final Fantasy Anthology sold 364,000 copies as of 2004.
Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System.
It was Japan's fourth multi-million seller released in 1992 (following Street Fighter II, Super Mario Kart, and Dragon Quest V), and ended the year as the second best-selling game of 1992 in Japan (below Dragon Quest V).
It was also a commercial success overseas in South Korea, where it was the second best-selling game of 1992 (below Street Fighter II).
GameSpot praised the job system for being "one of the series' most in-depth and detailed game systems", but criticized the game for having what they then considered "paper-thin characters" and a "clichéd plot", augmented by a "lack of character development during the game's fetch quests".
IGN called Final Fantasy Vs graphics "dated" but cited "incredibly engrossing" job system as the game's highlight and praised its music.
The review further praised the addition of features and removal of questionable ones that had been added to the Anthology version of the game.
They also praised praised the ability to switch job classes while keeping the abilities of previous classes as "groundbreaking", how the graphic backgrounds were upgraded "nearly to the quality standard of Final Fantasy VI", and the "excellent soundtrack composed by the legendary Nobuo Uematsu"; and gave the game a score of 8.5/10.
Siliconera praised the updated visuals and more detailed backgrounds.
Siliconera praised the emotional interactions between Lenna, Faris, and their pet companions and between Galuf, Krile, and the party; commending how they still work well despite the game's age and ending by remarking that its cast of characters remains "appealing".
This game recorded the series' first double million and achieved the 8th place record for domestic sales of SFC software.
Despite being released only in Japan at the time, the Super Famicom version sold more than two million copies.
This would mark the first time the game was published outside Japan, nearly seven years after its initial release.
Square then released a statement that only the look of the save screen was corrupted, and saving was still possible; further, if players wished, repeatedly going into and out of the save screen would make a normal screen eventually appear.
Within a day of its release in Japan, Final Fantasy V sold about 900,000 cartridges for ( at the time, or adjusted for inflation), selling about as many copies as what Final Fantasy IV (1991) sold on its first day and close to the sold by Dragon Quest V (1992) on its first day.
Final Fantasy V topped the Japanese sales charts in December 1992 and January 1993, selling 2 million copies during its first two months of release.
The original Super Famicom version received a positive critical reception upon release, with Famitsus four reviewers scoring it 34 out of 40, and the first GameFan Golden Megawards awarding it for Best Import Game and Best Music (Import Game) of 1992.
They further stated that while the game's characters "seemed unlikable" and that the plot felt "predictable or trite" at first, they felt the game was still more sophisticated than most games at the time and liked how the script showcased the "distinct personalities" of the cast well.
With Final Fantasy V, released in Japan in 1992, core gamers outside Japan mostly played PC games, so on the view that "it will not sell to North American SNES users if players spend long in menu screens", a North American release was passed over.
The content is a port of the SFC version and differs hardly at all from it, but some parts were changed.
Screenshots of the cancelled Eidos version include English dialogue that appears to be based on the North American localization that would not be released until September 1999.
It was localized by Urban Vision in 1998 and released in two VHS volumes for North America under the title Final Fantasy: Legend of the Crystals.
The North American release of Final Fantasy Anthology sold 364,000 copies as of 2004.
According to GamePro in a May 1993 issue, the Japanese authorities had asked Square not to release the game during a school day because schoolchildren would skip class to wait in line for the game.
In early 2010s, Square Enix considered developing a remake of Final Fantasy V for Nintendo DS, but was concerned that the technical issues would prevent it from happening.
The album Final Fantasy V: 5+1 was released in 1992 and contained five songs from the original score as well as a previously unreleased Super Famicom version of "Matoya's Cave" from the original 1987 Final Fantasy for the Nintendo Entertainment System.
Screenshots of the cancelled Eidos version include English dialogue that appears to be based on the North American localization that would not be released until September 1999.
The content is a port of the SFC version and differs hardly at all from it, but some parts were changed.
Square then announced that due to its differing tone and much higher difficulty from the rest of the series, they would be releasing it in North America as a standalone game with a yet-to-be-determined title, rather than part of the Final Fantasy series.
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