Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 23.44 out of 30, as shown below.
This score placed it 29th among all Super Famicom titles (323 titles in total, as of 1993).
In addition, in the "Best 30 by Category" printed at the end of the "Super Famicom All Catalog '93", a special supplement to the 1993-8 information issue of SUPER FAMICOM Magazine, it took No. 30 for value for money and No. 9 for originality.
The game received critical acclaim, sold more than 4 million copies, and inspired numerous sequels and spin-offs.
According to Peter Main, Nintendo's vice president of marketing at the time, Star Fox had a marketing budget of $15 million.
It topped the Japanese Famitsu sales charts from February to March 1993, selling 325,000 units in Japan by December 1993.
Nintendo sold more than 1.7 million units in Japan and the United States by the end of March 1993, becoming the fastest-selling video game launch in North America up until then.
Nintendo suggested the "arcade-style shooting" element of the game and Argonaut brought the idea of using spaceships.
Miyamoto stated that he wanted the Star Fox series to star animal characters since he was not interested in making a series with conventional science fiction stories with humans, robots, monsters, and superheroes.
Programmers Dylan Cuthbert and Giles Goddard recalled how when they moved to Kyoto to work in the Nintendo office, they were put in a room remotely located from the rest of Nintendo.
On the weekend of April 30 to May 2, 1993, the "Super Star Fox Weekend Competition" took place at approximately 2,000 retail locations within the United States.
After the original competition, a limited number of the game cartridges created and used for the competition were sold through the Nintendo Power magazine, listed in the Spring 1994 "Super Power Supplies" catalogue that was mailed to subscribers, with an original list price of $45.
The game took the No. 115 spot on EGMs "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Powers Top 200 Games list.
In 2018, Complex ranked Star Fox 24th in their "The Best Super Nintendo Games of All Time".
It was the first 3D title among the games released on the Super Famicom.
It was the second 3D Nintendo game after X for the Game Boy in 1992, and the first Nintendo game to use polygonal graphics, achieved with the Super FX graphics chip included in the cartridge.
Regarded as one of the greatest and most influential video games of all time, Star Fox pioneered 3D rail shooter gameplay on home consoles, popularized the use of the Super FX chip, and established the Star Fox series as a flagship Nintendo franchise.
Nintendo assented to this, and San hired chip designers to make the Super FX chip, the first 3D graphics accelerator in a consumer product.
Entertainment Weekly wrote that "the first game to incorporate Nintendo's 'Super FX' computer chip, this pseudo-3D space shooter moves so fast that it practically qualifies as virtual reality.
A sequel, Star Fox 2, carrying the Super FX chip 2, had been planned for release, but the launch of the NINTENDO 64 was drawing near, so it was cancelled. Elements developed in this game and in 2 were carried over into Star Fox 64.
Because of the Super FX chip it was difficult to make a Virtual Console version, but the game was included in the Nintendo Classic Mini: Super Famicom, a reissue of the Super Famicom released on 2017-10-5, and at the same time its cancelled sequel 2 was included as well.
A sequel, Star Fox 2, was developed but remained unreleased until 2017 as part of the Super NES Classic Edition.
Programmers Dylan Cuthbert and Giles Goddard recalled how when they moved to Kyoto to work in the Nintendo office, they were put in a room remotely located from the rest of Nintendo.
The basic part of that game's 3D graphics technology was technology developed by Argonaut Software of the United Kingdom and provided to Nintendo (the company's name is also inserted in the ending credits).
A sequel, Star Fox 2, carrying the Super FX chip 2, had been planned for release, but the launch of the NINTENDO 64 was drawing near, so it was cancelled. Elements developed in this game and in 2 were carried over into Star Fox 64.
The game received critical acclaim, sold more than 4 million copies, and inspired numerous sequels and spin-offs.
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