Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Reviewers praised the game's enjoyability, mix of action and strategy, graphics and sound.
Mean Machines praised the sophistication and tactical freedom found in the game, as well as its longevity and graphics.
Computer and Video Games felt the game's subject matter was somewhat in bad taste, but praised its depth, soundtrack and sound effects.
ACE praised the balance of action and strategy, as well as the variety of missions.
MegaTech magazine praised the graphics and gameplay, and said it was "one of the best shoot 'em ups on the Megadrive".
Amiga Action felt the game was not particularly innovative, but praised its open-ended gameplay, graphics and sound.
Amiga Computing noted the improved graphics and sound over the Mega Drive version and praised the game as "EA's finest moment since Populous".
CU Amiga praised the Amiga version's improved graphics and sound, particularly the explosions, though the reviewer derided friendly units' invincibility as unrealistic and complained of poor enemy artificial intelligence.
The One praised the mix of action and strategy as well as opining that the Amiga version was a strong improvement over the Mega Drive game.
They particularly praised the graphics and extensive, realistic sound effects, remarking that they were very impressive given the limitations of Game Boy cartridges.
John Manley, an EA employee who assisted Posehn, recalled, "We actually wrote most of Desert Strike before Desert Shield happened.
MegaTech magazine praised the graphics and gameplay, and said it was "one of the best shoot 'em ups on the Megadrive".
Amiga Computing noted the improved graphics and sound over the Mega Drive version and praised the game as "EA's finest moment since Populous".
The magazine however said that "All things considered, Desert Strike couldn't be a better game", praising the "fast and frantic" action and "just-one-more-go appeal".
The magazine said the game "plays like a dream" and was "one of the best shoot 'em ups available for any games machine".
John Manley, an EA employee who assisted Posehn, recalled, "We actually wrote most of Desert Strike before Desert Shield happened.
The four reviewers of Electronic Gaming Monthly gave varying praise to the Lynx version's controls and graphics, but concurred that on the smaller portable screen Desert Strike loses much of its impact and playability, as it is difficult to identify enemies or even see the bullets the player character fires.
A fifth sequel provisionally titled Future Strike was planned, but the game was eventually released as Future Cop: LAPD, a mech-based shooter game.
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