Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Square Soft would feature the game in the fourth issue of its North American newsletter, The Ogopogo Examiner, and would advertise the game as being "from the makers of the Final Fantasy series".
Additionally, Capcom added the ability for players to temporarily save their progress at any point using a new "quick save" feature, as well as a new dash button that allows for faster movement through the game.
To help promote the title, Capcom used the song "Running Wild" by Toshi and rock band the Night Hawks in the game's television commercial in Japan, with a re-recorded version featuring slightly different lyrics called "Breath of Fire" later appearing on the Night Hawks' June 1994 album The Midnight Hawks.
While the title was initially only "modestly successful" in North America, Nintendo Power noted a spike in sales following the release of the game's sequel in December 1995, calling it "a rare second wind".
Electronic Gaming Monthly praised the title's "excellent graphics and sound", ultimately stating that "Even if you're not a fan of these kinds of more paced games, you'll still get hooked on this one!
Nintendo Power praised its level of exploration and found it to be "not as linear as other RPGs such as Final Fantasy II", but said that its plot was relatively standard and contained "more fighting than adventure fans might like".
GamePro similarly felt that the game's story was "nondescript and average" and that Capcom "should have tried for more interesting enemies, different battle screens, or butt-kicking graphics", finding the overall experience to be "bland".
Electronic Games gave it a full A+ rating, stating that it is "considerably longer" than Final Fantasy II and "superior in every way" to Wizardry V and Eye of the Beholder, and concluded that "Capcom's masterpiece" has "all of the necessary elements of a top-notch RPG".
GameSpot felt that the game was overall a faithful translation of the original, but that the music sounded "tinny" when compared to its predecessor, also stating that "While it's not the best-looking or most technically impressive RPG out for the system, Breath of Fire is still a rock-solid game.
IGN would also comment on the game's presentation, declaring that it was "not much more than your typical Japanese-style RPG" and that its graphics were outdone by titles developed specifically for the system, additionally lambasting its high random encounter rate and simplistic puzzles, and ultimately calling Breath of Fire "a decent diversion".
Other publications such as Game Informer recommended the game to anyone who "likes RPGs", along with Nintendo Power who referred to it as an "excellent epic that still holds up".
GamePro found the title to be "an enjoyable RPG that easily kills spare time" but that it was overall less involving than later games in the series, calling its narrative "lifeless".
In 2002, Breath of Fire became runner-up for "Best Game Boy Advance Role-Playing Game" in IGN's Best of 2001 awards.
In 2018, Complex rated Breath of Fire 27th on their "The Best Super Nintendo Games of All Time".
It was Capcom's first full-fledged RPG, and the work that became the origin of the later Breath series.
Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs artist Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla.
In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time.
Although no official soundtrack for the game was made available during its original release, the background themes from the title would later be included on the Breath of Fire Original Soundtrack Special Box released in March 2006, which featured music from the first five games of the series.
While the title was initially only "modestly successful" in North America, Nintendo Power noted a spike in sales following the release of the game's sequel in December 1995, calling it "a rare second wind".
It debuted on the Japanese software charts as the third highest-selling game of its first week, selling 22,236 copies, and would go on to sell a total of 63,407 copies in the region by the end of 2001.
The first, Breath of Fire: Ryū no Senshi by Hiroshi Yakumo, is a re-telling of the events of the video game which was first published in Family Computer Magazine before being released as a two-volume collection by Tokuma Shoten.
Breath of Fire: Princess of the Wings) by Kouji Hayato, takes place after the events of the game and focuses on the relationship between Ryu and Nina, and first appeared in Monthly Shōnen Jump before also being released in a two-volume compilation by Shueisha Jump Comics.
The 1st title in the Breath of Fire series (1993 - 2016).
Game magazinesIn the "Cross Review" of Famitsu it received 8, 7, 7 and 6 for a total of 28 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 24.07 out of 30.
This score placed it 18th among all Super Famicom titles (323 titles in total, as of 1993).
In addition, in the "Best 30 by Category" printed at the end of the special supplement to the 1993-8 information issue of SUPER FAMICOM Magazine, it took No. 23 for characters, No. 20 for music and sound effects, No. 29 for absorption, No. 27 for value for money, and No. 17 for originality.
In the "Cross Review" feature of the magazine Famitsu, the game scored a total of 28 out of 40.
It debuted on the Japanese software charts as the third highest-selling game of its first week, selling 22,236 copies, and would go on to sell a total of 63,407 copies in the region by the end of 2001.
The system was improved, the menu screen and battle command screen were changed to ones based on the next title, Breath of Fire II (1994), and item exchange using a link cable was added.
Initially released in Japan in April 1993, the game was later made available in North America in August 1994 by Square Soft, who handled the title's English localization and promotion.
The game's English release in August 1994 was a joint effort between Capcom USA and Square Soft, who handled most of the title's localization and promotion in North America due to Capcom USA's lack of experience with text-heavy role-playing games.
Square Soft would feature the game in the fourth issue of its North American newsletter, The Ogopogo Examiner, and would advertise the game as being "from the makers of the Final Fantasy series".
The system was improved, the menu screen and battle command screen were changed to ones based on the next title, Breath of Fire II (1994), and item exchange using a link cable was added.
Breath of Fire is a role-playing video game developed by Capcom originally for the Super Nintendo Entertainment System.
The music for Breath of Fire was composed by four members of Capcom's sound team Alph Lyla: Yasuaki Fujita, Mari Yamaguchi, Minae Fuji, and Yoko Shimomura, originally credited under the pseudonyms "Bun Bun", "Mari", "Ojarin", and "Pii♪", respectively.
Electronic Gaming Monthly praised the title's "excellent graphics and sound", ultimately stating that "Even if you're not a fan of these kinds of more paced games, you'll still get hooked on this one!
Nintendo Power praised its level of exploration and found it to be "not as linear as other RPGs such as Final Fantasy II", but said that its plot was relatively standard and contained "more fighting than adventure fans might like".
Electronic Gaming Monthly took note of the conversion's shortcomings, but praised its new save feature that allowed players to stop the game at any time, declaring that "Overall, BoF exemplifies hand-held role-playing done right.
Square Soft would feature the game in the fourth issue of its North American newsletter, The Ogopogo Examiner, and would advertise the game as being "from the makers of the Final Fantasy series".
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