Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Some reviewers also criticized its low difficulty.
Chris Buxton of Total! commented favorably on the game's visuals, but criticized its forgettable soundtrack, very simple gameplay, and low difficulty.
Electronic Games Marc Camron praised the game for its graphical presentation, smooth gameplay, lack of slowdown, and variety of modes, but found the audio to be unremarkable and faulted its easy difficulty.
GameFans five reviewers commended its colorful graphics, sound, and screen-filling bosses, but criticized the gameplay for lack of diversity and felt that the game did not take advantage of the Super Scope.
Sami Souibgui and Marc Lacombe of Consoles + celebrated the game's overall production values but criticized its repetitive action.
Some reviewers also criticized its low difficulty.
Chris Buxton of Total! commented favorably on the game's visuals, but criticized its forgettable soundtrack, very simple gameplay, and low difficulty.
Electronic Games Marc Camron praised the game for its graphical presentation, smooth gameplay, lack of slowdown, and variety of modes, but found the audio to be unremarkable and faulted its easy difficulty.
Nintendo first published the game for the Super Nintendo Entertainment System in North America in October 1992, followed by a European release between January and February 1993, and later in Japan as Space Bazooka on June 21, 1993.
The game was only released in Western regions, as the Super Scope proved to be less popular in Japan.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 7, 6, 7, and 5, for a total of 25 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 20.8 out of 30, as shown below.
It was not released in Japan, but detailed information can be seen on the Intelligent Systems website.
Nintendo first published the game for the Super Nintendo Entertainment System in North America in October 1992, followed by a European release between January and February 1993, and later in Japan as Space Bazooka on June 21, 1993.
He felt that the "tongue-in-cheek" plot translated well into the large enemy sprites, but said its sound department was weak.
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