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Super Mario All-Stars — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (17)

Designer Naoki Mori recalled feeling intimidated, as it was only his third year at Nintendo and he had been tasked with updating its flagship series.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

A reviewer from Electronic Gaming Monthly (EGM), overwhelmed by the improvements, called it a "masterpiece from beginning to end".

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Critics said the games played just as they did on the NES and retained what made them great.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Although one of the NMS reviewers admitted to preferring Super Mario World, citing the compilation's less instinctive controls and somewhat simplistic graphics, he said Super Mario All-Stars was still worth buying.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

The updated graphics were praised; NMSs reviewers admired the attention to detail, which they said made the compilation worth buying, and AllGame called the visuals colorful and cartoonish.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

One reviewer in the Japanese magazine Weekly Famicom Tsūshin said that while the games were fun and nostalgic, he found it too expensive at a retail price of ¥9,800.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

One EGM reviewer argued Super Mario Bros.2 was, but another critic and Nintendo Power said that honor went to The Lost Levels.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Edge said the compilation was worth buying for Super Mario Bros. and Super Mario Bros.3, but not Super Mario Bros.2 because the reviewer found its gameplay lacking fluidity and the level design poor.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Club said the level design documents were "obscured by pictures, and schematics written in Japanese with no translation".

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

Others found the booklet interesting; GamesRadar+ stated that for Mario fans Miyamoto's original outline "alone is worth $30".

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

For instance, Nintendo Life said it "doesn't even fill half of that potential running time" of 74 minutes of CD audio.

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

Similarly, IGN said ten tracks were not enough, including only one of the twenty tracks from Super Mario Galaxy (2007).

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

Conversely, The Guardian said the CD would make players happy and GamesRadar+ thought it was rare for Nintendo to release game soundtracks outside Japan.

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

GamesRadar+ said the CD helped make the compilation seem important, noting that it contained the first official release of the Super Mario Bros.

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

Despite the general disappointment, critics said the games remained high quality.

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

As Nintendo World Report wrote, "in the end, the value of [Super Mario All-Stars] lies in whether you want to invest once more in these classic Mario titles."

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

Numbers (8)

Sales of about 2,120,000 copies (10th highest of all time for Super Famicom software in Japan).

It includes the following 4 Mario series titles released on the Family Computer (FC) as remakes upgraded to higher-quality graphics and sound and fitted with a save backup function.

In Europe and North America, Super Mario All-Stars + Super Mario World, which added Super Mario World (1990) to the 4 titles of the standard version for a total of 5 titles, was also released as a limited edition bundled with the Super Famicom console.

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 23.7 out of 30, as shown below.

Super Mario All-Stars is one of the best-selling Super Mario games, with 10.55 million copies sold by 2015.

(English)English Wikipedia"Super Mario All-Stars"from "Introduction"

The Wii rerelease sold 2.24 million copies by 2011 but received mixed reviews, with criticism for its lack of new games and features.

(English)English Wikipedia"Super Mario All-Stars"from "Introduction"

The compilation became the SNES's pack-in game and sold 10.55 million copies by 2015, including 2.12 million in Japan, making it one of the bestselling Super Mario games.

This version sold 2.24 million copies—920,000 in Japan and 1.32 million overseas—by March 2011.

Firsts and onlys (7)

It was The Lost Levels first release outside Japan; it was not released on the NES in Western territories because Nintendo deemed it too difficult at the time.

(English)English Wikipedia"Super Mario All-Stars"from "Introduction"

It had the working title Mario Extravaganza as, according to Nintendo president Satoru Iwata, "It was a single game cartridge packed full of the first ten years of Nintendo's rich history.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

Designer Naoki Mori recalled feeling intimidated, as it was only his third year at Nintendo and he had been tasked with updating its flagship series.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

The compilation marked the first time The Lost Levels was released outside Japan.

Similarly, IGN said ten tracks were not enough, including only one of the twenty tracks from Super Mario Galaxy (2007).

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

GamesRadar+ said the CD helped make the compilation seem important, noting that it contained the first official release of the Super Mario Bros.

(English)English Wikipedia"Super Mario All-Stars"from "''25th Anniversary Edition''"

Super Mario 3D All-Stars, a Nintendo Switch compilation of the first three 3D Super Mario games, was released for the series' 35th anniversary in 2020.

Reception (6)

Super Mario All-Stars is one of the best-selling Super Mario games, with 10.55 million copies sold by 2015.

(English)English Wikipedia"Super Mario All-Stars"from "Introduction"

Critics considered it one of the best SNES games and praised the updated graphics and music, but criticized its lack of innovation.

(English)English Wikipedia"Super Mario All-Stars"from "Introduction"

Critics praised the collection's games as excellent remakes, stating they aged well and appreciating the effort that went into retrofitting them for the SNES.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Nintendo Power, for instance, praised the addition of a save feature, believing it would give players who never finished the games a chance to do so.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

The updated graphics were praised; NMSs reviewers admired the attention to detail, which they said made the compilation worth buying, and AllGame called the visuals colorful and cartoonish.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

NMS, CVG, and Edge, however, criticized The Lost Levels for its difficulty, with Nintendo Magazine System viewing it as just an interesting bonus.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Cancellations and recalls (4)

In the West, what was Super Mario USA in Japan had been released as "Super Mario Bros. 2", and Japan's Super Mario Bros. 2 had until then gone unreleased there. This was its first appearance in the West, and on that occasion the title was changed to "Super Mario Bros.: The Lost Levels".

Included in the limited edition Super Mario All-Stars + Super Mario World bundled with the Mario Set, a console set for the SNES, the counterpart of the SFC outside Japan. Not released in Japan.

Designer Naoki Mori recalled feeling intimidated, as it was only his third year at Nintendo and he had been tasked with updating its flagship series.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

Changed from the original (3)

In the West, what was Super Mario USA in Japan had been released as "Super Mario Bros. 2", and Japan's Super Mario Bros. 2 had until then gone unreleased there. This was its first appearance in the West, and on that occasion the title was changed to "Super Mario Bros.: The Lost Levels".

A member of the Nintendo of America staff in charge of checking the test version asked whether "another beer" might be a problem, and the voice for that part was replaced in the American version.

(1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988)—originally released for the 8-bit Nintendo Entertainment System (NES) and the Family Computer Disk System.

Difficulty (3)

It was The Lost Levels first release outside Japan; it was not released on the NES in Western territories because Nintendo deemed it too difficult at the time.

(English)English Wikipedia"Super Mario All-Stars"from "Introduction"

Nintendo had deemed The Lost Levels, released in Japan as Super Mario Bros.2 in 1986, too difficult for the North American market and instead released a retrofitted version of the game Doki Doki Panic (1987).

(English)English Wikipedia"Super Mario All-Stars"from "Development"

NMS, CVG, and Edge, however, criticized The Lost Levels for its difficulty, with Nintendo Magazine System viewing it as just an interesting bonus.

(English)English Wikipedia"Super Mario All-Stars"from "Original release"

Differences overseas (2)

Included in the limited edition Super Mario All-Stars + Super Mario World bundled with the Mario Set, a console set for the SNES, the counterpart of the SFC outside Japan. Not released in Japan.

Nintendo had deemed The Lost Levels, released in Japan as Super Mario Bros.2 in 1986, too difficult for the North American market and instead released a retrofitted version of the game Doki Doki Panic (1987).

(English)English Wikipedia"Super Mario All-Stars"from "Development"

Bugs and tricks (1)

Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls.

(English)English Wikipedia"Super Mario All-Stars"from "Development"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)