Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Nintendo Magazine System regarded it as a dire Final Fight clone, criticizing its slow pacing, limited moveset, repetitive enemies, sound and playability but commended the graphics and presentation.
Computer and Video Games Deniz Ahmet agreed, commending the audiovisual presentation but criticized the limited controls and moveset, as well as enemy AI, calling it "Unrewarding, unimaginative and unwanted.
Likewise, Player Ones Guillaume Lassalle praised the visuals but criticized the game for being repetitive and its slow pacing.
Superjuegos Bruno Sol criticized the lack of enemy variety and repetitive in-game music but gave positive comments to the sound effects and arcade-like gameplay, comparing it with Final Fight.
Mega Funs Stefan Hellert also praised the large character sprites and impressive backgrounds but criticized the sound design and lack of a two-player mode.
Computer+Videogiochis Marco Ravetto gave positive remarks to the large and fluid character sprites, music and gameplay but he regarded this aspect as monotonous and criticized the lack of two-player mode.
Yuno stated that Sailor Moon for the Super NES was created in response to the commercial success their previous title on Game Boy in Japan, as the Super NES hardware imposed less restrictions than the Game Boy and Angel wanted to developed a Sailor Moon for the console.
Yuno also stated that the Sailor Soldiers' attack techniques were based from pro-wrestling magazines.
Angel requested Arisawa to compose the music, with Yuno stating that although said music felt like Sailor Moon songs they seemed to not fit the action.
However, Yuno stated this process also took a large memory space and the characters' attack techniques are spoken quickly due to hardware limits when voice samples are enabled, while simultaneous spoken attacks are disabled during co-op play as a result.
Yuno stated that Tadano also drew more elements that were ultimately scrapped from the final version due to memory space, while having Takeuchi make original youma designs was an idea from Osano due to his desire to see a Sailor Moon title on SNES.
Sailor Moon is a side-scrolling beat 'em up video game originally developed and released by Angel in Japan on August 27, 1993 and later in France and Spain in November 1994 by Bandai for the Super Nintendo Entertainment System.
Yuno stated that Tadano also drew more elements that were ultimately scrapped from the final version due to memory space, while having Takeuchi make original youma designs was an idea from Osano due to his desire to see a Sailor Moon title on SNES.
Sailor Moon was first released for the Super Famicom in Japan by Angel on August 27, 1993 and later on the Super NES in France and Spain by Bandai in November 1994 with a French translation.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.