Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
He first sketched the concept of Aero in 1992.
By late 1993, Sunsoft was giving away free copies of the Super NES or Genesis version of the game to the first 100 people that sent them a 3x5 postcard to their address.
Originally Aero was going to be released for the original Nintendo Entertainment System, but by this time 16-bit consoles were on the market, so the NES version was cancelled.
Plans were made by Sunsoft to port the game to Atari Jaguar sometime in 1994, but this version was never released.
In 2024, the Super NES version was re-released in August for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, alongside a new localization in Japanese made by Shinyuden as for the Nintendo Switch users in Japan, while the GBA version was re-released for the same platforms in November.
He had intended to start up a sequel to the second game titled "Aero the Acrobat 3D" to be released on PlayStation to complete the series as a trilogy, but this concept never reached development, as Universal turned their attention to Crash Bandicoot.
He had intended to start up a sequel to the second game titled "Aero the Acrobat 3D" to be released on PlayStation to complete the series as a trilogy, but this concept never reached development, as Universal turned their attention to Crash Bandicoot.
They criticized the absence of the exceptionally good music of the Super NES version but held it to still be an excellent game with its large, challenging levels.
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