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Suzuka 8 Hours — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (2)

Suzuka 8 Hours was later ported to the SNES, in 1993 by Arc System Works; the game simulates the actual eight-hour race as eight "virtual hours", or over ninety "real-time" minutes.

(English)English Wikipedia"Suzuka 8 Hours"from "Release"

In their review of the SNES version, GamePro criticized the absence of sound from CPU competitors' engines and the "distracting" music, but they praised the responsive controls and "sharp" graphics.

(English)English Wikipedia"Suzuka 8 Hours"from "Reception"

Reception (2)

It was one of America's top five best-selling arcade games of 1992, receiving the Gold Award at the American Amusement Machine Association (AAMA) trade show for sales excellence.

(English)English Wikipedia"Suzuka 8 Hours"from "Reception"

In their review of the SNES version, GamePro criticized the absence of sound from CPU competitors' engines and the "distracting" music, but they praised the responsive controls and "sharp" graphics.

(English)English Wikipedia"Suzuka 8 Hours"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)