Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Some critics found it an intentional puzzle design aspect, and some dismissed it as a technical flaw, while others said the puzzles created from it were cheap.
In 1995, Total! ranked it 97th on its list of the "Top 100 SNES Games".
Game Worlds Adrian exclaimed Equinox "has the most beautiful backdrops and sprites that have been produced for ages", and Butcher stated it was some of the greatest for the SNES.
Brookes praised the sound effects as "amazingly realistic", citing Glendaal's pushing of a block.
Hypers Andrew Humphreys noted the soundtrack's "ethereal" and "otherworldly" tone, comparing its new age style to the score of Ecco the Dolphin (1992).
Published by CSG Imagesoft and in other regions by Nintendo, Solstice was released to a favourable critical reception and became a cult classic for its unique mixture of action, adventure, and RPG elements.
Some critics viewed this as optical illusions intended to test the player, but others criticized it as a technical flaw.
The visuals were praised for their character sprites, colours, detail, and sense of hugeness in the environments.
Brookes praised the sound effects as "amazingly realistic", citing Glendaal's pushing of a block.
According to the description on the English Wikipedia, it seems that towns and dungeons were originally to be dotted about the field as in a Japanese RPG, with a single story unfolding among them, but that because of the development schedule only the character-growth element remained.
Some critics viewed this as optical illusions intended to test the player, but others criticized it as a technical flaw.
Released in 1990 for the 8-bit Nintendo Entertainment System, Solstice was the first original product of Manchester-based developer Software Creations, after conversions to 8-bit consoles.
As the first non-Japanese developer to have a Super Nintendo Entertainment System (SNES) development kit, Software Creations began by creating Equinoxs engine, which involved analysis of the Super Famicom.
Game magazinesIn the "Cross Review" of Famitsu it received 8, 7, 7 and 7 for a total of 29 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 18.9 out of 30.
Development of Equinox lasted from 1990 to 1993 and beyond the game's completion, due to difficulty running the graphics on all minor variations of SNES consoles.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.