chihiroryTo the list
Super Famicom AnalysisEquinoxEquinox — stories left
Stories left

Equinox — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

Some critics found it an intentional puzzle design aspect, and some dismissed it as a technical flaw, while others said the puzzles created from it were cheap.

(English)English Wikipedia"Equinox"from "Introduction"

In 1995, Total! ranked it 97th on its list of the "Top 100 SNES Games".

(English)English Wikipedia"Equinox"from "Reception"

Game Worlds Adrian exclaimed Equinox "has the most beautiful backdrops and sprites that have been produced for ages", and Butcher stated it was some of the greatest for the SNES.

(English)English Wikipedia"Equinox"from "Reception"

Brookes praised the sound effects as "amazingly realistic", citing Glendaal's pushing of a block.

(English)English Wikipedia"Equinox"from "Reception"

Hypers Andrew Humphreys noted the soundtrack's "ethereal" and "otherworldly" tone, comparing its new age style to the score of Ecco the Dolphin (1992).

(English)English Wikipedia"Equinox"from "Reception"

Reception (4)

Published by CSG Imagesoft and in other regions by Nintendo, Solstice was released to a favourable critical reception and became a cult classic for its unique mixture of action, adventure, and RPG elements.

(English)English Wikipedia"Equinox"from "Development and release"

Some critics viewed this as optical illusions intended to test the player, but others criticized it as a technical flaw.

(English)English Wikipedia"Equinox"from "Reception"

The visuals were praised for their character sprites, colours, detail, and sense of hugeness in the environments.

(English)English Wikipedia"Equinox"from "Reception"

Brookes praised the sound effects as "amazingly realistic", citing Glendaal's pushing of a block.

(English)English Wikipedia"Equinox"from "Reception"

Changed from the original (2)

According to the description on the English Wikipedia, it seems that towns and dungeons were originally to be dotted about the field as in a Japanese RPG, with a single story unfolding among them, but that because of the development schedule only the character-growth element remained.

Some critics viewed this as optical illusions intended to test the player, but others criticized it as a technical flaw.

(English)English Wikipedia"Equinox"from "Reception"

Firsts and onlys (2)

Released in 1990 for the 8-bit Nintendo Entertainment System, Solstice was the first original product of Manchester-based developer Software Creations, after conversions to 8-bit consoles.

(English)English Wikipedia"Equinox"from "Development and release"

As the first non-Japanese developer to have a Super Nintendo Entertainment System (SNES) development kit, Software Creations began by creating Equinoxs engine, which involved analysis of the Super Famicom.

(English)English Wikipedia"Equinox"from "Development and release"

Numbers (1)

Game magazinesIn the "Cross Review" of Famitsu it received 8, 7, 7 and 7 for a total of 29 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 18.9 out of 30.

Difficulty (1)

Development of Equinox lasted from 1990 to 1993 and beyond the game's completion, due to difficulty running the graphics on all minor variations of SNES consoles.

(English)English Wikipedia"Equinox"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)