Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Romancing SaGa 2 is the best-selling of the three Romancing SaGa titles, having sold over 1.5 million copies in Japan.
Reviews of the original praised its gameplay systems but found its characters lacking in depth.
The remake was praised by journalists for its expanded gameplay, graphical, and audio design.
The original's gameplay design was generally praised.
The reviewers for Famitsu praised the gameplay as addictive and entertaining once they got a grasp of the systems, and TouchArcade Shaun Musgrave positively highlighted the game as different from other Square Enix mobile titles at the time while faulting its balancing and lack of tutorials.
When mentioned, the remaster's graphical upgrade was praised, but its controls and menu design were often faulted.
Ramsey felt the game's "rather unique approach to storytelling" set it apart from other titles of its time, Perez praised the free scenario system as setting the game apart from others of its time, but Rose felt lacked interesting stories or characters to hook her.
During its first week on sale, Revenge of the Seven sold over 114,000 units across Switch, PS4, and PS5, with all three versions appearing in the top ten best-selling titles for that week.
The storyline and characters were described as weak due to how the game was structured, although other critics praised the original premise of focusing on the world over a central cast.
Heidi Kemps, writing for GameSpot, praised the game's reworked presentation and accessibility options as making the game more enjoyable while preserving the original mechanics, while echoing sentiments surrounding its obtuse mechanics.
Through test play of "Labyrinth of Recollection", the dungeon added in the app version, Ichikawa said in an interview with Famitsu: "I wondered why they are making narcotics illegally, but I think it should not be changed."
Recalling his work on the game, Ito said he had worked through feelings of suffering from that creative exhaustion.
Nintendo World Report Bryan Rose summed up the game as having "a certain old school charm that invites any old school RPG fan to give it a shot", while Alana Hagues of RPGFan described the game as "equal parts fascinating and frustrating".
Ramsey felt the game's "rather unique approach to storytelling" set it apart from other titles of its time, Perez praised the free scenario system as setting the game apart from others of its time, but Rose felt lacked interesting stories or characters to hook her.
George Yang of Nintendo Life felt that the gameplay was interesting and unique, but summed up the game as an "underwhelming RPG" due to lacking strong characters, finding its new mechanics underused, and disliking its graphical upgrade and technical issues.
The leader Subier was the first of the Seven Heroes created, with his name being a double meaning pun on the Japanese god Ebisu and the Ebisu neighbourhood where Square was based.
Square Enix first released the game in Japan on March 24, 2016 for Android, iOS, and PlayStation Vita.
The Western version released first on iOS and Android on May 26, 2016.
Romancing SaGa 2 was the first full remake of a SaGa title since Romancing SaGa: Minstrel Song (2006).
During its first week on sale, Revenge of the Seven sold over 114,000 units across Switch, PS4, and PS5, with all three versions appearing in the top ten best-selling titles for that week.
Romancing SaGa 2 is the best-selling of the three Romancing SaGa titles, having sold over 1.5 million copies in Japan.
Romancing SaGa 2 went on to sell nearly 1.5 million copies as of March 2003.
During its first week on sale, Revenge of the Seven sold over 114,000 units across Switch, PS4, and PS5, with all three versions appearing in the top ten best-selling titles for that week.
A reissue, which included an interview with Kawazu and Ito, was released in 2020.
The gameplay and world design issues required consultation with Square Enix before any changes were made, as the team wanted to be faithful to the original.
George Yang of Nintendo Life felt that the gameplay was interesting and unique, but summed up the game as an "underwhelming RPG" due to lacking strong characters, finding its new mechanics underused, and disliking its graphical upgrade and technical issues.
In the Super Famicom version there was a method of obtaining large sums of money by using a bug, but the bug was removed with the port, and the "Garden of Avalon" was provided as a remedy for that.
For the remaster, ideas such as making the game balance easier were considered, but in the end the concept adopted was "to port the app version to the PS Vita and smartphones largely as it is", and the work was limited to fixing bugs.
Square localization staff member Ted Woolsey attributed this to a lack of manpower and the wish to keep staff focused on the production of Final Fantasy VII and Trials of Mana.
Commenting on the localization, Musgrave noted grammar and spelling mistakes, negatively comparing it to early localizations from Square.
It originally released for i-mode on November 1, 2010; an EZweb version followed on March 3, 2011.
Dolan felt the story and dialogue lacking despite the original premise, Baker felt there were no characters he could become attached to beyond its opening and ending sections, and two reviewers from Famitsu highlighted the characters as difficult to connect with compared to the fate of Avalon as a whole.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.