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Super Famicom AnalysisDragon Ball Z: Super Butōden 2Dragon Ball Z: Super Butōden 2 — stories left
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Dragon Ball Z: Super Butōden 2 — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (5)

Dragon Ball Z: Super Butōden 2 was developed by most of the same team who previously worked on the first Super Butōden entry shortly after its completion.

Dragon Ball Z: Super Butōden 2 was first released by Bandai in Japan on December 17, 1993.

(English)English Wikipedia"Dragon Ball Z: Super Butōden 2"from "Development and release"

The game was first slated to be released across Europe in April 1994 before being published in June 1994 by Bandai under the title Dragon Ball Z: La Légende Saien.

(English)English Wikipedia"Dragon Ball Z: Super Butōden 2"from "Development and release"

In 2015, the Japanese version of Super Butōden 2 was included as a pre-order bonus for Dragon Ball Z: Extreme Butōden on Nintendo 3DS for those who pre-ordered in the United Kingdom through retailer GAME or in the United States through online retailer Amazon using an email with a code to download the title, marking its first appearance in North American regions.

(English)English Wikipedia"Dragon Ball Z: Super Butōden 2"from "Development and release"

Bruno Sol of praised the counterattack mechanic, stylized character designs, secrets and visuals, stating that "Dragon Ball Z 2 not only surpasses the previous 16-bit release from Nintendo, but we are also facing one of the most original, agile and fun beat'em up in recent years.

Numbers (3)

It came out only 9 months after the previous game, Dragon Ball Z: Super Butōden (1993), but shipped 1,150,000 copies and, following the previous game, became a million seller.

Game magazinesIn the "Cross Review" of Famitsu it received 8, 6, 7 and 6 for a total of 27 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 23.5 out of 30.

It proved to be a commercial success, with lifetime sales between 1.15 million and, according to Famitsu, 1.2 million units in Japan alone.

Reception (3)

Super Butōden 2 garnered positive reception from critics; most reviewers praised the presentation, visuals, audio, gameplay and improvements made over its predecessor but others regarded it to be similar to Super Butōden and felt mixed in regards to various design aspects.

Grégoire Hellot and Olivier Prézeau of praised the colorful anime-like visual presentation, character roster and controls but criticized the single-player mode for being repetitive and the lack of music from the Dragon Ball Z anime.

Bruno Sol of praised the counterattack mechanic, stylized character designs, secrets and visuals, stating that "Dragon Ball Z 2 not only surpasses the previous 16-bit release from Nintendo, but we are also facing one of the most original, agile and fun beat'em up in recent years.

Changed from the original (1)

Furthermore, the first-print bonus included with the Nintendo 3DS title Dragon Ball Z: Extreme Butōden (2015) comes with a download code for this game with its BGM replaced (see #Music).

Cancellations and recalls (1)

A translated English version for the Latin American market titled Dragon Ball was previewed in 1996 but never released.

(English)English Wikipedia"Dragon Ball Z: Super Butōden 2"from "Development and release"

Differences overseas (1)

In 2015, the Japanese version of Super Butōden 2 was included as a pre-order bonus for Dragon Ball Z: Extreme Butōden on Nintendo 3DS for those who pre-ordered in the United Kingdom through retailer GAME or in the United States through online retailer Amazon using an email with a code to download the title, marking its first appearance in North American regions.

(English)English Wikipedia"Dragon Ball Z: Super Butōden 2"from "Development and release"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)