Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
As stated by Inafune, the original series' villain Dr. Wily had "a side to him you couldn't really hate".
The autumn 1993 issue of Club Capcom announced Rockman X for a December 1993 release in Japan, divulged several plot and gameplay details, and showed Zero as a silhouetted "Blues-like character".
Nintendo Power stated that the game had "great control and fun" along with "challenging play".
Brett Elston of GamesRadar stated, "X was a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since the Mega Man 2 and 3 days.
Mega Man X was ranked number 58 in Nintendo Powers "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.
A teaser for an SNES incarnation of the Mega Man series first made its way into a preview of Mega Man 6 in the spring 1993 issue of the Japanese Club Capcom fan magazine.
The autumn 1993 issue of Club Capcom announced Rockman X for a December 1993 release in Japan, divulged several plot and gameplay details, and showed Zero as a silhouetted "Blues-like character".
Mega Man X was ranked number 58 in Nintendo Powers "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.
Game Informer considered it the 120th best game of all time in its own 200th issue in December 2009.
A longterm commercial success on the SNES, Mega Man X has since been ported to personal computers (PCs) and mobile devices, included in the North American Mega Man X Collection for the GameCube and PlayStation 2 (PS2), and released on the Virtual Console download service for the Wii, the Wii U, and the New Nintendo 3DS.
Leading up to its release, the game was covered by the North American press surrounding the summer 1993 and winter 1994 Consumer Electronics Shows.
Mega Man X received a separate PC release for Windows in Japan in 1996, based on the North American MS-DOS version.
In sales it recorded 470,000 copies in Japan and about 1,160,000 copies including overseas, the best result in the X series.
The SNES version sold 1.165 million copies worldwide , making it the 41st best-selling Capcom game of all time.
The first release was recalled from the market because a bug was found in which clearing the opening stage led straight to the ending, and a version with the bug fixed was re-released on 12-29.
The earliest cartridges shipped of the SFC version had a bug in which the ending came immediately after the opening stage finished, and this caused a recall.
The first release was recalled from the market because a bug was found in which clearing the opening stage led straight to the ending, and a version with the bug fixed was re-released on 12-29.
The earliest cartridges shipped of the SFC version had a bug in which the ending came immediately after the opening stage finished, and this caused a recall.
It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the Super NES's predecessor, the Nintendo Entertainment System.
A teaser for an SNES incarnation of the Mega Man series first made its way into a preview of Mega Man 6 in the spring 1993 issue of the Japanese Club Capcom fan magazine.
Nintendo Power criticized how little the game had changed stating that "the theme remains the same as the Game Boy and NES Mega Man titles.
The SNES version sold 1.165 million copies worldwide , making it the 41st best-selling Capcom game of all time.
In Japan, the four reviewers in Weekly Famitsu commented on the games difficulty.
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