Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Aspects of Beam's earlier action-adventure game Nightshade, of which Kidd was the writer, director and lead designer, were used as a basis for Shadowrun; specific film noir components such as "dark cityscapes, dialogue-heavy exchanges, and touches of humor" were adapted directly from the former to the latter.
Kidd recalled: "Beam Software was a madhouse, a cesspit of bad karma and evil vibes.
The game was given the second place Nintendo Power Award in the category "Most Innovative (Super NES)" (it was also nominated in the category "For Challenge"), Nintendo Power describing it as "one of the best sci-fi games ever".
Ranking it as the 77th top Super NES game in 2011, IGN commented that while Shadowrun "didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking.
IGN Australia listed Shadowrun among their favourite Australian video games in 2010, writing it was "without question, one of the best underexposed classics of the SNES era" because it presented players with "a mature narrative, strong characters and a dystopian backdrop" blended with traditional RPG elements in an "irresistible" way.
In 2002, GameSpot included it on the list of video games that should be remade and compared this "groundbreaking RPG" that was "truly ahead of its time" to the more recent Planescape: Torment.
A remake of the game was also requested by Sam Bandah of X360, who called it "rather excellent", a "little-known classic" and "a cyberpunk RPG classic begging to return", and stated: "Shadowrun would be a perfect game to remake as a Mass Effect-style RPG – perhaps with the conversation system of the sadly much-maligned Alpha Protocol.
In 2012, GamesRadar ranked this "one incredibly unique, noir-style story" as the third top "cult-classic franchise" that should be rebooted similar to how X-COM was.
The video game was developed by Australian company Beam Software and first released in 1993 by Data East.
To coincide with the last of these qualities, Kidd and programmer Jeff Kamenek altered the original "serious" tone of Shadowrun by replacing portions of the script and artwork with more comedic elements.
Ranking it as the 77th top Super NES game in 2011, IGN commented that while Shadowrun "didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking.
In 2007, FASA Studio and Microsoft Studios released a multiplayer first-person shooter adaptation of the franchise for the Xbox 360 and Microsoft Windows.
Ranking it as the 77th top Super NES game in 2011, IGN commented that while Shadowrun "didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking.
As a result of the Kickstarter appeal reaching a 1.5 million dollar target, Shadowrun original creator and FASA Corporation's founder Jordan Weisman announced that the game would now feature an additional storyline tying in the new game with both the Super NES and Sega Genesis versions.
Kidd recalled: "Beam Software was a madhouse, a cesspit of bad karma and evil vibes.
The 1994 Japanese version has a significantly longer introduction sequence than the English version of the game and also has a vertically uncompressed Shadowrun logo on the title screen.
In 2012, GamesRadar ranked this "one incredibly unique, noir-style story" as the third top "cult-classic franchise" that should be rebooted similar to how X-COM was.
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