Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
It is the first game to be solely developed by the duo of Carlo Perconti and Lyes Belaidouni at Arcade Zone, who both would later go on to found Toka and HyperDevbox Japan respectively.
Their first idea was to create a game under the beat 'em up genre, which was not widely developed in North American and Europe in the 1990s, and were inspired by several arcade games from Capcom and Sega such as Knights of the Round, Golden Axe and The King of Dragons, with Perconti later stating that "we made the game we wanted to play.
The two co-founders were the sole authors of Legend which was developed as a passion project under turbulent conditions on a quick pace between two and three months, becoming the company's first project, with Perconti serving as its programmer.
After finishing development, the game was first showcased at Consumer Electronics Show, where Capcom was also exhibiting the Super NES conversion of The King of Dragons.
Legend was first released in North America in April 1994 by Seika Corporation and later in Europe by Sony Electronic Publishing on December 24 of the same year.
Regarded by Belaidouni as "the most beautiful beat 'em up with huge sprites and monumental backgrounds", the project was first announced and previewed in December 1994 by French magazine CD Consoles under the tentative title Conan, featuring an early graphical art style while its overall style and gameplay were very similar to that of Legend.
The game was only displayed for co-op play once at Atari Corp.'s booth during the Winter Consumer Electronics Show in 1995, featuring two playable characters that were named after both developers and used the same sound effects from the aforementioned Super NES title, with Electronic Gaming Monthly referring to the title as Conan the Barbarian.
Perconti has since stated in recent years that the source code of Konan has become lost and the only remaining proofs of its existence are various screenshots taken by several video game magazines and gameplay footage, while no prototypes containing a ROM image of the demo have been found to date.
Perconti has said that the lack of a Japanese release of the game was due to the company not having contact and competition of the market in the region.
He also stated that the game sold well, though it is unknown how many were sold in total during its original lifetime.
Regarded by Belaidouni as "the most beautiful beat 'em up with huge sprites and monumental backgrounds", the project was first announced and previewed in December 1994 by French magazine CD Consoles under the tentative title Conan, featuring an early graphical art style while its overall style and gameplay were very similar to that of Legend.
Perconti has since stated in recent years that the source code of Konan has become lost and the only remaining proofs of its existence are various screenshots taken by several video game magazines and gameplay footage, while no prototypes containing a ROM image of the demo have been found to date.
Legend is a side-scrolling hack and slash beat 'em up video game developed by Arcade Zone and originally published in North America by Seika Corporation in April 1994 and later in Europe by Sony Electronic Publishing on December 21 of the same year for the Super Nintendo Entertainment System.
Their first idea was to create a game under the beat 'em up genre, which was not widely developed in North American and Europe in the 1990s, and were inspired by several arcade games from Capcom and Sega such as Knights of the Round, Golden Axe and The King of Dragons, with Perconti later stating that "we made the game we wanted to play.
GamePros Captain Squideo praised the game's graphics, but found its sound effects mediocre and the gameplay monotonous, explaining that fights are one-dimensional and there is little variety between enemies, leading players performing the same tactics over and over again.
The game was only displayed for co-op play once at Atari Corp.'s booth during the Winter Consumer Electronics Show in 1995, featuring two playable characters that were named after both developers and used the same sound effects from the aforementioned Super NES title, with Electronic Gaming Monthly referring to the title as Conan the Barbarian.
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