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Super Famicom AnalysisRocko's Modern Life: Spunky's Dangerous DayRocko's Modern Life: Spunky's Dangerous Day — stories left
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Rocko's Modern Life: Spunky's Dangerous Day — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (5)

Based on the Nickelodeon series Rocko's Modern Life (1993–1996), it is the first project of Viacom New Media, the interactive entertainment software division of Viacom International, who owned Nickelodeon.

Produced by Dave Marsh, Rocko's Modern Life: Spunky's Dangerous Day was developed in under 12 months during the show's creation, and the only source material to reference were rough sketches sent by artists working on the TV series.

Rocko's Modern Day: Spunky's Dangerous Day, an adaptation of Rocko's Modern Life (1993–1996), was the first project of Castro Valley, California-located Viacom New Media, the interactive entertainment software division of Viacom International.

Although the titular character would appear in other Nickelodeon ensemble games, Rocko's Modern Life: Spunky's Dangerous Day is the only video game as of 2020 to be primarily about the show.

Critics regarded Rocko's Modern Life: Spunky's Dangerous Day as a promising and strong first effort from Viacom New Media, getting them excited for the developer's later projects, such as Beavis and Butt-Head in Virtual Stupidity (1995).

Difficulty (2)

Viacom New Media published the game in North America in April 1994 to generally favorable reviews from professional critics, although some reviewers suggested the difficulty would be too much for the game's young target demographic and was artificially increased by the difficult and unresponsive controls.

In a 2020 piece, Zack Zwiezen of Kotaku reported that the game's difficulty has led its reputation with players to wane in later years: "Reading comments on YouTube, you’ll find a lot of folks who remember this game and played it a lot in their youths, but it seems almost none of them ever beat it.

People (2)

The fact that the game was developed before the series aired also resulted in the theme song not being used and the stages being based on the show's earliest episodes, one named after the pilot, "Trash-O-Madness".

Electronic Gaming Monthly called it "a challenge for even the best of players", with puzzles "tricky" and "downright brutal" in the later sections.

Origins (1)

The fact that the game was developed before the series aired also resulted in the theme song not being used and the stages being based on the show's earliest episodes, one named after the pilot, "Trash-O-Madness".

Reception (1)

The game's most praised aspect was its presentation.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)