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Cotton 100% — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (6)

Cotton 100% is a 1994 scrolling shooter video game developed by Success and originally published by Datam Polystar for the Super Famicom.

(English)English Wikipedia"Cotton 100%"from "Introduction"

Cotton 100% garnered generally positive reception from critics who reviewed the original Super Famicom version as an import title.

(English)English Wikipedia"Cotton 100%"from "Introduction"

Cotton 100% was first announced by Datam Polystar for Super Famicom in 1993, and was released on April 22, 1994 in Japan.

(English)English Wikipedia"Cotton 100%"from "Development"

Prior to launch, Cotton 100% received two CD albums published in Japan by Datam Polystar, one of which contained arranged and prototype tracks.

(English)English Wikipedia"Cotton 100%"from "Release"

Cotton 100% was met with generally positive reception from critics who reviewed the original Super Famicom version as an import title, most of which compared the game with Keio Flying Squadron, Parodius and Pop'n TwinBee.

(English)English Wikipedia"Cotton 100%"from "Reception"

Cotton 100% on Nintendo Switch garnered "mixed or average reviews", according to review aggregator site Metacritic.

(English)English Wikipedia"Cotton 100%"from "Reception"

Reception (5)

Most reviewers compared the game with other shoot 'em up titles like Keio Flying Squadron, Parodius and Pop'n TwinBee, being praised for its audiovisual presentation and gameplay but criticized for the short length and lack of two-player mode.

(English)English Wikipedia"Cotton 100%"from "Introduction"

Computer and Video Gamess Denis Ahmet praised the audiovisual presentation, playability and challenge but noted the lack of a two-player mode and originality, criticizing the "crude" boss encounters.

(English)English Wikipedia"Cotton 100%"from "Reception"

Super Plays Tony Mott criticized the visual design for being overly intricate and length but praised the audio and gameplay, regarding it as "A great shoot-'em-up with a style you almost want to hug.

(English)English Wikipedia"Cotton 100%"from "Reception"

In a similar manner as Mott, Ralph Karels of German magazine Video Games also criticized the backgrounds for being overly detailed but commended the audio design.

(English)English Wikipedia"Cotton 100%"from "Reception"

In contrast to the other reviewers, both Fabio Massa and Marco Del Bianco of the Italian publication Super Console praised the audiovisual presentation, playability and longevity.

(English)English Wikipedia"Cotton 100%"from "Reception"

Firsts and onlys (3)

It was also re-released for Nintendo Switch and PlayStation 4 across western regions in 2021, marking the game's first official international appearance.

(English)English Wikipedia"Cotton 100%"from "Introduction"

Cotton 100% was first announced by Datam Polystar for Super Famicom in 1993, and was released on April 22, 1994 in Japan.

(English)English Wikipedia"Cotton 100%"from "Development"

In 2021, the title was launched for Nintendo Switch and PlayStation 4 across western regions in digital and physical formats on October 29 by ININ Games and Strictly Limited Games, marking the game's first official international appearance.

(English)English Wikipedia"Cotton 100%"from "Release"

People (2)

The game was later ported by Success to the PlayStation and published in Japan on March 27, 2003, under the "SuperLite 1500" budget series, featuring bugs not present in the original Super Famicom version.

(English)English Wikipedia"Cotton 100%"from "Release"

Cotton 100% on Nintendo Switch garnered "mixed or average reviews", according to review aggregator site Metacritic.

(English)English Wikipedia"Cotton 100%"from "Reception"

Changed from the original (1)

Cotton 100% is a 1994 scrolling shooter video game developed by Success and originally published by Datam Polystar for the Super Famicom.

(English)English Wikipedia"Cotton 100%"from "Introduction"

Bugs and tricks (1)

The game was later ported by Success to the PlayStation and published in Japan on March 27, 2003, under the "SuperLite 1500" budget series, featuring bugs not present in the original Super Famicom version.

(English)English Wikipedia"Cotton 100%"from "Release"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)