Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Spectre was reviewed in 1992 in Dragon #184 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.
Computer Gaming World in May 1994 stated that "despite the ... pretensions of cyberspace spread throughout the documentation", Spectre VR "is distilled essence of video game ...
The reviewer approved of the new enemies and playfield features, but reported that the game "was released too soon" without IPX compatibility, level editor, and other features.
In 1996 Next Generation listed the Macintosh version of Spectre VR as the 44th best game of all time, citing the "minimalist, hi-res, flat-shaded polys", excellent control even with a keyboard, hundreds of one-player mode levels, and the "fast and furious multiplayer combat".
In a retrospective review AllGame editor Lisa Karen Savignano criticized the graphics, noting that the game was "due for a remake" and that the game "is not a game you would want to spend money on".
In a retrospective review AllGame editor Lisa Karen Savignano criticized the graphics, noting that the game was "due for a remake" and that the game "is not a game you would want to spend money on".
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