Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Reviewing the Game Boy version, GamePro praised a few aspects, such as the ability to reverse approaching blocks, but felt that the "eye-straining graphics" severely hamper the gameplay: "While Tetris has simple, easy-to-see shapes that fall individually, BreakThru! has a complex wall of tiny, hard-to-see bricks with special bricks and bombs that are sometimes difficult to identify.
Though they criticized some aspects of the graphics, they applauded the game's simple-to-learn yet strategically deep gameplay and variety of modes.
In a retrospective review of the SNES version, Honest Gamers appreciated the initial concept of the game, but criticized how it frequently degrades into slow and frustrating gameplay once none of the remaining squares match each other.
Allgame stated that while the graphics and sound effects were "less than dazzling", the gameplay was praised, stating that it had "...that special Pajitnov mix of simplicity and strategy that makes for a compelling, addictive experience."
Reviewing the Game Boy version, GamePro praised a few aspects, such as the ability to reverse approaching blocks, but felt that the "eye-straining graphics" severely hamper the gameplay: "While Tetris has simple, easy-to-see shapes that fall individually, BreakThru! has a complex wall of tiny, hard-to-see bricks with special bricks and bombs that are sometimes difficult to identify.
Reviewing the SNES version, a Next Generation critic said it was "OK" but too derivative of Tetris to be of real interest.
Allgame stated that while the graphics and sound effects were "less than dazzling", the gameplay was praised, stating that it had "...that special Pajitnov mix of simplicity and strategy that makes for a compelling, addictive experience."
The game is commonly attributed to being designed by Alexey Pajitnov, who also originally designed Tetris, and published by Spectrum HoloByte, the company who first published Tetris outside of Soviet Union, Pajitnov's home country.
A version for Game Gear was planned but never released.
It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte for the North American market.
The game is commonly attributed to being designed by Alexey Pajitnov, who also originally designed Tetris, and published by Spectrum HoloByte, the company who first published Tetris outside of Soviet Union, Pajitnov's home country.
A version for Game Gear was planned but never released.
Reviewing the Game Boy version, GamePro praised a few aspects, such as the ability to reverse approaching blocks, but felt that the "eye-straining graphics" severely hamper the gameplay: "While Tetris has simple, easy-to-see shapes that fall individually, BreakThru! has a complex wall of tiny, hard-to-see bricks with special bricks and bombs that are sometimes difficult to identify.
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