Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Ocean had more developers working on Jurassic Park than any other project up to that point, which led to creative differences; however, Ocean's head of software development, Gary Bracey, said that "with such a great amount of artistic input, this was actually turned to an advantage.
According to Bracey, "Steven Spielberg said he wanted a 'ground breaking' game.
Jonathan Davies of Super Play praised its problem-solving tasks and bird's-eye perspective, but criticized the game for being "a bit easy" and for not incorporating the film's musical score.
They were also impressed by the detailed graphics and the stereo sound's accurate reflection of the position of the dinosaur which is making noise, and though they said the lack of a save feature is a serious concern due to the massive size of the game world, they added that the game would hold the player's interest through the multi-hour play session required to complete it.
SNES Force praised its "Huge playing area," and its many missions.
Nintendo Power praised the game for "some game play elements that incorporate aspects of the hit movie," but also wrote, "The interior areas present few puzzles and it is easy to get lost in the outer areas.
Jurassic Park was praised for its graphics and sound.
William Schiffmann of the Associated Press praised the sound effects for being recorded in Dolby Surround, but noted the lack of a password feature, calling it "one of the few drawbacks to an otherwise excellent cart.
Jonathan Davies of Super Play praised its problem-solving tasks and bird's-eye perspective, but criticized the game for being "a bit easy" and for not incorporating the film's musical score.
SNES Force praised its "Huge playing area," and its many missions.
Nintendo Power praised the game for "some game play elements that incorporate aspects of the hit movie," but also wrote, "The interior areas present few puzzles and it is easy to get lost in the outer areas.
Jurassic Park was originally planned for release in August 1993.
Nintendo requested that the bone-crushing sound effect be removed as it was considered too realistic.
GamePro was most pleased with the game's varying perspectives and the way dinosaurs can catch players off-guard, especially when their view is limited in first-person perspective.
In 2014, IGN included the game on its list of the most difficult games, citing various reasons that included the limited lives, the large game world, the scattered raptor eggs and key cards, and the lack of a save feature.
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