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Super Famicom AnalysisZoolZool — stories left
Stories left

Zool — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (2)

George Allan came up with the idea of Zool as he was criticized on his previous game Switchblade II for having a lack of enemies.

(English)English Wikipedia"Zool"from "Development and release"

The original Amiga game was released to critical acclaim,

(English)English Wikipedia"Zool"from "Reception"

People (1)

GamePro gave a positive review of the Game Gear version, praising its "great graphics and sound abound", as well as its "crisp" gameplay.

(English)English Wikipedia"Zool"from "Reception"

Numbers (1)

Power Unlimited gave the Game Boy version a score of 80% and the Sega Genesis version a score of 81%.

(English)English Wikipedia"Zool"from "Reception"

Difficulty (1)

In 2011, Wirtualna Polska ranked it as the 22nd best game for the Amiga, noting its "absurdly" high difficulty.

(English)English Wikipedia"Zool"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)