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Super Famicom AnalysisThe Incredible HulkThe Incredible Hulk — stories left
Stories left

The Incredible Hulk — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

Computer and Video Games derided the combat as tedious, stating that "if the Hulk could kill opponents without too much trouble, this could have been good".

Lee, and Takahara Yagi of Diehard GameFan, as well as Andy Dyer of Mega, commended the hidden rooms and switches, which they said contributed to balanced gameplay and the length and challenge of the levels, though Yagi opined that some extra play mechanics and special effects would have made the game great rather than good.

The variety of enemies was said to be lacking, though Captain Squideo considered the bosses to be imaginative.

Critics enjoyed the music, which was described as "jazzy", "swingbeat", "1970's funk", and "hip hop", though Yagi warned that it "does start to grind on you after a long level".

Computer and Video Games criticized the Mega Drive version's "fuzzy and hissy" audio as outdated, and Captain Squideo dismissed the Game Gear version's audio as weak, remarking that "Hulk's hits land with little sonic force".

Reception (4)

Nintendo Power likewise criticized the lack of challenge, but complimented the accessibility.

Steve Merrett of Mean Machines Sega criticized the game's deviations from the source material's characterizations, such as the Hulk requiring several hits to destroy something and Banner requiring and seeking capsules to transform in spite of his search for a cure.

The graphics were widely praised for their well-drawn and colourful sprites and animation, with Captain Squideo singling out the Hulk's climbing animation as particularly impressive.

Computer and Video Games criticized the Mega Drive version's "fuzzy and hissy" audio as outdated, and Captain Squideo dismissed the Game Gear version's audio as weak, remarking that "Hulk's hits land with little sonic force".

Firsts and onlys (1)

The game was unveiled at the Summer 1993 Consumer Electronics Show – by which time it was only five percent complete – and was originally slated for a Christmas release.

(English)English Wikipedia"The Incredible Hulk"from "Development and release"

Changed from the original (1)

The game was unveiled at the Summer 1993 Consumer Electronics Show – by which time it was only five percent complete – and was originally slated for a Christmas release.

(English)English Wikipedia"The Incredible Hulk"from "Development and release"

Difficulty (1)

The variety of fighting moves was appreciated, though the controls were considered slow and imprecise, with Captain Squideo of GamePro and Jeff Lundrigan of Game Players citing a difficulty in timing jumps.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)