Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Itoi has said that the project's dire straits were resolved when Iwata joined the team.
Itoi has said that he wanted the player to feel emotions such as "distraught" when playing the game.
Additionally, right before players reach the end of the pirated copy's story, their game resets and deletes its saved file in an act that IGN declared "arguably the most devious and notorious example of 'creative' copy protection".
In comparison with Mother, Itoi said that EarthBound had more "jazzy" pieces.
Suzuki has stated that the percussive arranging in the game's soundtrack was based on the Beach Boys' albums Smile (unreleased) and Smiley Smile (1967), which both contained American themes shared with Van Dyke Parks' Song Cycle (1968).
As it was the only game in the Mother series to be released in North America at the time, its title "Mother 2" was changed to "EarthBound" to avoid confusion about what it was a sequel to.
Lindblom himself was given liberties to make the script "as weird as [he] wanted", as Nintendo wanted the script to be more American than a direct translation would be.
Lindblom recalled that the music did not need many changes.
As part of Nintendo's larger "Play It Loud!" campaign, EarthBound "this game stinks" campaign included foul-smelling scratch and sniff advertisements.
Kotaku described EarthBound 1995 American release as "a dud" and blamed the low sales on "a bizarre marketing campaign" and graphics "cartoonish" beyond the average taste of players.
He recalled that the game was hurt by the reception of its graphics as "simplistic" at a time when critics placed high importance on graphics quality.
IGNs Scott Thompson said the game teetered between solemn and audacious in its dialogue and gameplay, and noted its deviance from RPG tropes in aspects such as choice of attacks in battle.
Official Nintendo Magazine Simon Parkin thought the game's script was its best asset, as "one of the medium's strongest and idiosyncratic storylines" that fluctuated "between humorous and poignant".
Critics praised its "real world" setting, which was seen as an uncommon choice.
Official Nintendo Magazine Parkin noted the theme's distance from the "knights and dragons" common to the Japanese role-playing game genre.
He called the game "utterly brilliant" and praised its overworld and battle system.
For a piece about the "top worlds" in video games, IGN rated EarthBound setting among the best, indelible between its unconventional environments, 1960s music, and portrayal of Americanism.
Localization reviewer Clyde Mandelin described the Japanese-to-English conversion as "top-notch for its time". 1UP.com said it was "unusually excellent" for the time.
IGN wrote that Nintendo was "dead wrong" for believing that Americans would not be interested in "such a chaotic and satirical world".
Complex included EarthBound as one of the "Best Super Nintendo Games of All Time", saying the game is "definitely the craziest and one of the most fun RPGs the SNES had to offer.
GamesTM said the game felt fresh because it relied on "personal experiences" made it "exactly the sort of title that would thrive today as an indie hit".
He called this accomplishment "remarkable" and credited Nintendo's commitment to the "voices of creators".
IGN's Nadia Oxford said that nearly two decades since the release, its final boss fight against Giygas continues to be "one of the most epic video game standoffs of all time" and noted its emotional impact.
Thomas wrote in 2006 that EarthBound "persistent", "ambitious", and "religiously dedicated collective of hardcore fans" would be among the first groups to influence Nintendo's decision-making through their purchasing power on Virtual Console.
Digital Trendss Anthony John Agnello wrote that "no video game fans have suffered as much as EarthBound fans", and cited Nintendo's reluctance to release Mother series games in North America.
Simon Parkin wrote that its re-release was a "momentous occasion" as the return of "one of Nintendo's few remaining lost classics" after 20 years.
Originally scheduled for release in January1993, the game was completed around May1994 and first released in Japan in August1994, and in North America in June1995.
A port for the Game Boy Advance developed by Pax Softnica, bundled with Mother, as , was released only in Japan in 2003.
It was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006.
Itoi told Weekly Famitsu that Shigeru Miyamoto liked the game and that it was the first role-playing game that Miyamoto had completed.
Tanaka recalls Randy Newman being the first quintessentially American composer he could think of, and that his albums Little Criminals (1977) and Land of Dreams (1988) were influential.
As it was the only game in the Mother series to be released in North America at the time, its title "Mother 2" was changed to "EarthBound" to avoid confusion about what it was a sequel to.
He praised the game's humor and wrote that the game completely defied his first impressions.
Thomas wrote in 2006 that EarthBound "persistent", "ambitious", and "religiously dedicated collective of hardcore fans" would be among the first groups to influence Nintendo's decision-making through their purchasing power on Virtual Console.
The community drafted several thousand-person petitions for specific English-language Mother series releases, but in time, their request shifted to no demand at all, wanting only their interest to be recognized by Nintendo.
Ness became widely known for his appearance as a playable character throughout the Super Smash Bros. fighting game series, debuting as a fighter in the first installment in 1999.
In Japan, Mother 2 sold 518,000 units, becoming the tenth best-selling game of 1994 within the country.
He praised the game's humor and wrote that the game completely defied his first impressions.
GamePro was critical of the game's storyline and graphics, but praised the music and the humor.
Reviewing the game years after its release, writers described the game as "original" or "unique", and praised its script's range of emotions.
Nintendo Life praised the game's touching story, charm and modern-day setting, with minor criticism of the slow pacing.
Critics praised its "real world" setting, which was seen as an uncommon choice.
Thompson praised Nintendo for digitizing the Player's Guide, though noted that it was technically easier to view it on another tablet rather than switching the Wii U's view mode.
He called the game "utterly brilliant" and praised its overworld and battle system.
A cult following for EarthBound developed after the game's release.
In the "Cross Review" of the game magazine Famitsu it received a total of 34 out of 40 and won a place in the Gold Hall of Fame.
Its score in the "Game Report Card" based on reader votes in Family Computer Magazine is as follows, with a total of 25.2 out of 30.
In Japan, Mother 2 sold 518,000 units, becoming the tenth best-selling game of 1994 within the country.
The game sold about 140,000 units in the United States, for a total of approximately 658,000 units sold worldwide.
Though Nintendo spent about $2 million on marketing, the American release was ultimately viewed as unsuccessful within Nintendo.
EarthBound originally received little critical praise from the American press, and sold poorly in the US: around 140,000 copies, as compared to twice as many in Japan.
As was traditional for Nintendo, Mother 2 was developed in Japan and localized in the United States, a process in which the game is translated into English for Western audiences.
Nintendo of America's Dan Owsen began the English localization project and converted about ten percent of the script before moving to another project.
A 2007 campaign for a Mother 3 English localization led to the creation of a full-color, 270-page art book—The EarthBound Anthology—sent to Nintendo and press outlets as demonstration of consumer interest.
Upon "little" response from Nintendo, they decided to localize the game themselves.
It became a bestseller upon its Japanese release in 2006, yet did not receive a North American release on the basis that it would not sell.
English localizer Marcus Lindblom doubted that the game's music samples were an issue, since they were not a concern during development, and instead hypothesized that Nintendo did not realize the magnitude of the game's popular support and did not consider it a priority project.
EarthBound, originally released in Japan as is a 1994 role-playing video game developed by Ape Inc. (now Creatures Inc.) and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System.
The game was originally scheduled for release in January 1993 on a 12 megabit cartridge.
EarthBound originally received little critical praise from the American press, and sold poorly in the US: around 140,000 copies, as compared to twice as many in Japan.
Several years after Brawl release, Official Nintendo Magazine wrote that Ness was an unpopular Smash character who should be removed from future installments.
Suzuki has stated that the percussive arranging in the game's soundtrack was based on the Beach Boys' albums Smile (unreleased) and Smiley Smile (1967), which both contained American themes shared with Van Dyke Parks' Song Cycle (1968).
Lindblom recalled that the music did not need many changes.
He recalled that the game was hurt by the reception of its graphics as "simplistic" at a time when critics placed high importance on graphics quality.
It was later canceled altogether in 2000 when the 64DD flopped.
English localizer Marcus Lindblom doubted that the game's music samples were an issue, since they were not a concern during development, and instead hypothesized that Nintendo did not realize the magnitude of the game's popular support and did not consider it a priority project.
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