Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Greenberg of Computer Gaming World liked the no-typing interface, graphics, and sound, but stated that the documentation was so poor that players would be better off not reading it.
Despite stating that the game lacked depth, the magazine stated that Obitus "can be a satisfying experience" that "offers many hours of exploration and danger, and plenty to see".
In regards to gameplay, Amiga Joker stated "if Obitus were just an action game, the combat sequences would be a bit sparse, but as a change of pace from the puzzles they are very OK ... all in all Obitus isn't the peak of originality, but for an adventure-like game, because of the simple controls, it is a very good experience.
Despite this, GamePro goes on to describe Obitus as "unambitious", and criticizes some instances of the game's animation as "stiff", and sound effects as "repetitive".
German gaming magazine Amiga Joker gave the Amiga version of Obitus an overall score of 73%, complimenting the 3D graphics and comparing the environment to 1984 ASCII game Beast but "complete with trigger happy enemies and delicate parallax scrolling.
Despite this, GamePro goes on to describe Obitus as "unambitious", and criticizes some instances of the game's animation as "stiff", and sound effects as "repetitive".
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